|
|
Entity | camera_reference = NullEntity |
| |
|
Camera | computed_camera |
| |
|
bool | enabled = true |
| |
|
int | width = 1 |
| |
|
int | height = 1 |
| |
|
bool | auto_nearfar = true |
| |
|
std::set< RenderPassBase * > | selected_passes |
| |
|
std::shared_ptr< FrameBuffer > | fbo |
| |
|
GLenum | query_type |
| |
|
Layer | visible_layers = Layer(true) |
| |
|
Layer | hidden_layers = Layer(false) |
| |
|
std::shared_ptr< Material > | material_override |
| |
|
std::map< std::string, std::shared_ptr< Material > > | post_process_effects |
| |
|
Color | background = Color(0, 0, 0, 0) |
| |
|
GLbitfield | clear_bits = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT |
| |
The documentation for this struct was generated from the following file:
- systems/render_shadowmaps.cpp