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| FrameBuffer (GLuint custom_id) |
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void | resize_attachments (int w, int h) |
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void | bind () |
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void | set_depth_attachement (std::shared_ptr< Texture > t, GLenum target=GL_TEXTURE_2D, int mipmap_level=0) |
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void | set_color_attachement (unsigned int index, std::shared_ptr< Texture > t, GLenum target=GL_TEXTURE_2D, int mipmap_level=0) |
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GLuint | get_id () const |
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bool | check_status () const |
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bool | is_srgb () const |
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std::shared_ptr< Texture > | get_color_attachement (int index) const |
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std::shared_ptr< Texture > | get_depth_attachment () const |
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bool | has_color_attachment () const |
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bool | has_depth_attachement () const |
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static void | unbind () |
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static int | get_max_color_attachments () |
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The documentation for this class was generated from the following files: