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template<typename T > |
ElementId | add (T &&value) |
| Add an element to the scene. More...
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void | add_child (ElementId parent_id, ElementId child_id) |
| Add a child node to a given parent node. More...
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◆ add()
ElementId add |
( |
T && |
value | ) |
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Add an element to the scene.
- Parameters
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value | The element to add. It can be node, mesh, image, texture, material, light, camera, skeleton or animation. |
- Returns
- The element id of the added element.
◆ add_child()
void add_child |
( |
ElementId |
parent_id, |
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ElementId |
child_id |
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) |
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Add a child node to a given parent node.
The parent-child relationship will be updated for both nodes.
- Parameters
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parent_id | The parent node id. |
child_id | The child node id. |
The documentation for this struct was generated from the following files: