Volume to mesh isosurfacing options.
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#include <lagrange/volume/volume_to_mesh.h>
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double | isovalue = 0.0 |
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double | adaptivity = 0.0 |
| Surface adaptivity threshold [0 to 1]. 0 keeps the original quad mesh, while 1 simplifies the most.
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bool | relax_disoriented_triangles = true |
| Toggle relaxing disoriented triangles during adaptive meshing.
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std::string_view | normal_attribute_name = "" |
| If non-empty, compute vertex normals from the volume and store them in the appropriately named attribute.
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Volume to mesh isosurfacing options.
The documentation for this struct was generated from the following file: