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ShaderTextureProperty Struct Reference
Inheritance diagram for ShaderTextureProperty:
ShaderProperty< ShaderTextureValue >

Public Attributes

int value_dimension = 0
 
GLenum sampler_type
 
bool normal = false
 Semantics:
 
bool transformable = false
 
bool colormap = false
 
- Public Attributes inherited from ShaderProperty< ShaderTextureValue >
ShaderTextureValue default_value
 
std::string display_name
 

Additional Inherited Members

- Public Types inherited from ShaderProperty< ShaderTextureValue >
using value_type
 

The documentation for this struct was generated from the following file: