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ShaderFloatProperty Struct Reference
Inheritance diagram for ShaderFloatProperty:
ShaderProperty< float >

Public Attributes

float min_value = std::numeric_limits<float>::lowest()
 
float max_value = std::numeric_limits<float>::max()
 
- Public Attributes inherited from ShaderProperty< float >
float default_value
 
std::string display_name
 

Additional Inherited Members

- Public Types inherited from ShaderProperty< float >
using value_type
 

The documentation for this struct was generated from the following file: