Lagrange
ShaderFloatProperty Struct Reference

Inherits ShaderProperty< float >.

Public Attributes

float min_value = std::numeric_limits<float>::lowest()
 
float max_value = std::numeric_limits<float>::max()
 
- Public Attributes inherited from ShaderProperty< float >
float default_value
 
std::string display_name
 

Additional Inherited Members

- Public Types inherited from ShaderProperty< float >
using value_type = float
 

The documentation for this struct was generated from the following file: