Lagrange
TextureInfo Struct Reference

Public Attributes

ElementId index = invalid_element
 Texture index. Index in scene.textures vector.
 
int texcoord = 0
 Index of UV coordinates. More...
 

Member Data Documentation

◆ texcoord

int texcoord = 0

Index of UV coordinates.

Usually stored in the mesh as texcoord_x attribute where x is this variable. This is typically 0.


The documentation for this struct was generated from the following file: