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Lagrange
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Options that define how remeshing algorithms (tessellate, decimate, quadrangulate) treat meshes within a scene. More...
#include <lagrange/scene/RemeshingOptions.h>
Public Attributes | |
| FacetAllocationStrategy | facet_allocation_strategy = FacetAllocationStrategy::EvenSplit |
| Facet allocation strategy for meshes in the scene. | |
| size_t | min_facets = lagrange::invalid<size_t>() |
| Minimum amount of facets for meshes in the scene. More... | |
| UninstantiatedMeshesStrategy | uninstantiated_meshes_strategy = UninstantiatedMeshesStrategy::None |
| Behavior for meshes without instances in the scene. | |
| std::vector< float > | per_instance_importance |
| Optional per-instance weights/importance. Must be > 0. | |
Options that define how remeshing algorithms (tessellate, decimate, quadrangulate) treat meshes within a scene.
| size_t min_facets = lagrange::invalid<size_t>() |
Minimum amount of facets for meshes in the scene.
Set to lagrange::invalid to use backend-specific default value.