Lagrange
|
Public Attributes | |
bool | triangulate = false |
When loading a mesh with mixed facet sizes, this parameter controls whether the polygonal faces will be triangulated, or left as is and padded with INVALID. More... | |
bool | normalize = false |
Normalize each object to a unit box around the origin. | |
bool | load_normals = true |
bool | load_uvs = true |
bool | load_materials = true |
bool | as_one_mesh = false |
Combines individual objects into a single mesh. Result contains a vector of size 1. | |
bool triangulate = false |
When loading a mesh with mixed facet sizes, this parameter controls whether the polygonal faces will be triangulated, or left as is and padded with INVALID.
Note that if the mesh has a compile-time face size, and cannot accommodate the maximum face size of the input mesh, then it will be triangulated as well. If the input mesh has constant face size (e.g. a quad mesh), and the mesh type can accommodate such facet type, then faces will also not be triangulated, regardless of this parameter value.