| ActionCallback typedef | EdgeAABBTree< VertexArray, EdgeArray, Dim > | |
| AlignedBoxType typedef (defined in EdgeAABBTree< VertexArray, EdgeArray, Dim >) | EdgeAABBTree< VertexArray, EdgeArray, Dim > | |
| EdgeAABBTree()=default (defined in EdgeAABBTree< VertexArray, EdgeArray, Dim >) | EdgeAABBTree< VertexArray, EdgeArray, Dim > | |
| EdgeAABBTree(const VertexArray &V, const EdgeArray &E) | EdgeAABBTree< VertexArray, EdgeArray, Dim > | |
| empty() const | EdgeAABBTree< VertexArray, EdgeArray, Dim > | inline |
| foreach_element_containing(const RowVectorType &p, ActionCallback func) const | EdgeAABBTree< VertexArray, EdgeArray, Dim > | |
| foreach_element_in_radius(const RowVectorType &p, Scalar sq_dist, ActionCallback func) const | EdgeAABBTree< VertexArray, EdgeArray, Dim > | |
| get_closest_point(const RowVectorType &p, Index &element_id, RowVectorType &closest_point, Scalar &closest_sq_dist, function_ref< bool(Index)> filter_func=[](Index) { return true;}) const | EdgeAABBTree< VertexArray, EdgeArray, Dim > | |
| get_element_closest_point(const RowVectorType &p, Index element_id, RowVectorType &closest_point, Scalar &closest_sq_dist) const | EdgeAABBTree< VertexArray, EdgeArray, Dim > | |
| Index typedef (defined in EdgeAABBTree< VertexArray, EdgeArray, Dim >) | EdgeAABBTree< VertexArray, EdgeArray, Dim > | |
| RowVectorType typedef (defined in EdgeAABBTree< VertexArray, EdgeArray, Dim >) | EdgeAABBTree< VertexArray, EdgeArray, Dim > | |
| Scalar typedef (defined in EdgeAABBTree< VertexArray, EdgeArray, Dim >) | EdgeAABBTree< VertexArray, EdgeArray, Dim > | |