14#include <lagrange/ui/api.h>
15#include <lagrange/ui/Entity.h>
16#include <lagrange/ui/types/ShaderLoader.h>
23 constexpr static const StringID Simple =
"Simple"_hs;
24 constexpr static const StringID PBR =
"PBR"_hs;
25 constexpr static const StringID PBRSkeletal =
"PBRSkeletal"_hs;
26 constexpr static const StringID TextureView =
"TextureView"_hs;
27 constexpr static const StringID TrianglesToLines =
"TrianglesToLines"_hs;
28 constexpr static const StringID Outline =
"Outline"_hs;
29 constexpr static const StringID ShadowDepth =
"ShadowDepth"_hs;
30 constexpr static const StringID ShadowCubemap =
"ShadowCubemap"_hs;
31 constexpr static const StringID SurfaceVertexAttribute =
"SurfaceVertexAttribute"_hs;
32 constexpr static const StringID LineVertexAttribute =
"LineVertexAttribute"_hs;
33 constexpr static const StringID SurfaceEdgeAttribute =
34 "SurfaceEdgeAttribute"_hs;
35 constexpr static const StringID ObjectID =
"ObjectID"_hs;
36 constexpr static const StringID MeshElementID =
"MeshElementID"_hs;
37 constexpr static const StringID Skybox =
"Skybox"_hs;
38 constexpr static const StringID EdgesToLines =
"EdgesToLines"_hs;
43 constexpr static const StringID Passthrough = 0;
44 constexpr static const StringID
Texture = 1;
49 constexpr static const StringID BaseColor =
"material_base_color"_hs;
50 constexpr static const StringID Roughness =
"material_roughness"_hs;
51 constexpr static const StringID Normal =
"material_normal"_hs;
52 constexpr static const StringID WorldSpaceNormal =
"material_world_space_normal"_hs;
53 constexpr static const StringID Metallic =
"material_metallic"_hs;
54 constexpr static const StringID Opacity =
"material_opacity"_hs;
55 constexpr static const StringID BackfaceLighting =
"material_backface_lighting"_hs;
56 constexpr static const StringID IndexOfRefraction =
"material_index_of_refraction"_hs;
57 constexpr static const StringID Glow =
"material_glow"_hs;
58 constexpr static const StringID Translucence =
"material_translucence"_hs;
59 constexpr static const StringID InteriorColor =
"material_interior_color"_hs;
60 constexpr static const StringID GlowIntensity =
"material_glow_intensity"_hs;
65 constexpr static const StringID ElementMode =
"element_mode"_hs;
68LA_UI_API
void register_default_shaders(Registry& r);
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Definition: default_shaders.h:42
Definition: default_shaders.h:22
Definition: default_shaders.h:64
Definition: default_shaders.h:48