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| UIWidget (const std::string &name="##value") |
| Constructs a widget with name, if no name given an invisible label is used.
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template<typename T > |
bool | operator() (T &value) |
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bool | operator() (float &value) |
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bool | operator() (int &value) |
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bool | operator() (bool &value) |
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bool | operator() (double &value) |
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bool | operator() (std::string &value) |
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bool | operator() (Texture &value, int width=0, int height=0) |
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bool | operator() (Color &value) |
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bool | operator() (Eigen::Vector2f &value) |
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bool | operator() (Eigen::Vector3f &value) |
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bool | operator() (Eigen::Vector4f &value) |
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bool | operator() (Eigen::Vector2i &value) |
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bool | operator() (Eigen::Vector3i &value) |
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bool | operator() (Eigen::Vector4i &value) |
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bool | operator() (Eigen::Matrix2f &value) |
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bool | operator() (Eigen::Matrix3f &value) |
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bool | operator() (Eigen::Matrix4f &value) |
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bool | operator() (Eigen::Affine3f &value) |
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The documentation for this class was generated from the following files: