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using | IndexList = typename MeshType::IndexList |
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using | Edge = typename MeshType::Edge |
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using | Index = typename MeshType::Index |
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void | initialize (MeshType &mesh) |
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bool | is_initialized () const |
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const std::vector< std::vector< Index > > & | get_boundaries () const |
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int | get_euler () const |
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bool | is_cylinder () const |
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bool | is_disc () const |
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bool | is_manifold () const |
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bool | is_vertex_manifold () const |
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bool | is_edge_manifold () const |
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const std::vector< std::vector< Index > > & | get_boundary_loops () const |
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◆ check_vertex_manifold()
bool check_vertex_manifold |
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const MeshType & |
mesh | ) |
const |
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inlineprotected |
< initial value of the result.
The documentation for this class was generated from the following file: