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uv_mesh.h
1/*
2 * Copyright 2025 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15
16#include <string_view>
17
18namespace lagrange {
19
21{
26 std::string_view uv_attribute_name = "";
27};
28
46template <typename Scalar, typename Index>
49 const UVMeshOptions& options = {});
50
68template <typename Scalar, typename Index>
71 const UVMeshOptions& options = {});
72
73} // namespace lagrange
Main namespace for Lagrange.
Definition: AABBIGL.h:30
SurfaceMesh< Scalar, Index > uv_mesh_view(const SurfaceMesh< Scalar, Index > &mesh, const UVMeshOptions &options={})
Extract a UV mesh view from an input mesh.
Definition: uv_mesh.cpp:51
SurfaceMesh< Scalar, Index > uv_mesh_ref(SurfaceMesh< Scalar, Index > &mesh, const UVMeshOptions &options={})
Extract a UV mesh reference from an input mesh.
Definition: uv_mesh.cpp:21
Definition: uv_mesh.h:21
std::string_view uv_attribute_name
Input UV attribute name.
Definition: uv_mesh.h:26