Lagrange
triangle_uv_distortion.h
1/*
2 * Copyright 2023 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13#include <lagrange/DistortionMetric.h>
14#include <lagrange/utils/span.h>
15
16#include <cmath>
17#include <type_traits>
18
19namespace lagrange {
20
47template <DistortionMetric metric, typename Scalar>
49 span<const Scalar, 3> V0,
50 span<const Scalar, 3> V1,
51 span<const Scalar, 3> V2,
52 span<const Scalar, 2> v0,
53 span<const Scalar, 2> v1,
54 span<const Scalar, 2> v2);
55
69template <typename Scalar>
71 span<const Scalar, 3> V0,
72 span<const Scalar, 3> V1,
73 span<const Scalar, 3> V2,
74 span<const Scalar, 2> v0,
75 span<const Scalar, 2> v1,
76 span<const Scalar, 2> v2,
77 DistortionMetric metric);
78
79} // namespace lagrange
DistortionMetric
UV distortion metric type.
Definition: DistortionMetric.h:26
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Scalar triangle_uv_distortion(span< const Scalar, 3 > V0, span< const Scalar, 3 > V1, span< const Scalar, 3 > V2, span< const Scalar, 2 > v0, span< const Scalar, 2 > v1, span< const Scalar, 2 > v2)
Compute uv distortion of a single triangle.
Definition: triangle_uv_distortion.cpp:248