Lagrange
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triangle_uv_distortion.h
1/*
2 * Copyright 2023 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13#include <lagrange/DistortionMetric.h>
14#include <lagrange/utils/span.h>
15
16#include <cmath>
17#include <type_traits>
18
19namespace lagrange {
20
47template <DistortionMetric metric, typename Scalar>
55
69template <typename Scalar>
77 DistortionMetric metric);
78
79} // namespace lagrange
@ Scalar
Mesh attribute must have exactly 1 channel.
Definition AttributeFwd.h:56
DistortionMetric
UV distortion metric type.
Definition DistortionMetric.h:26
::nonstd::span< T, Extent > span
A bounds-safe view for sequences of objects.
Definition span.h:27
Main namespace for Lagrange.
Scalar triangle_uv_distortion(span< const Scalar, 3 > V0, span< const Scalar, 3 > V1, span< const Scalar, 3 > V2, span< const Scalar, 2 > v0, span< const Scalar, 2 > v1, span< const Scalar, 2 > v2)
Compute uv distortion of a single triangle.
Definition triangle_uv_distortion.cpp:248