Lagrange
compute_weighted_corner_normal.h
1/*
2 * Copyright 2022 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/NormalWeightingType.h>
15#include <lagrange/SurfaceMesh.h>
16
17#include <Eigen/Core>
18
19namespace lagrange::internal {
20
30template <typename Scalar, typename Index>
31Eigen::Matrix<Scalar, 3, 1> compute_weighted_corner_normal(
32 SurfaceMesh<Scalar, Index>& mesh,
33 Index ci,
35
36} // namespace lagrange::internal
NormalWeightingType
Weighting types for averaging corner normals around a vertex.
Definition: NormalWeightingType.h:27
@ CornerTriangleArea
Incident face normals are averaged weighted by area of the corner triangle.
nullptr_t, size_t, ptrdiff_t basic_ostream bad_weak_ptr extent, remove_extent, is_array,...
Definition: attribute_string_utils.h:21
Eigen::Matrix< Scalar, 3, 1 > compute_weighted_corner_normal(SurfaceMesh< Scalar, Index > &mesh, Index ci, NormalWeightingType weighting)
Compute weighted corner normal based on the weighting type.
Definition: compute_weighted_corner_normal.cpp:24