Lagrange
cast.h
1/*
2 * Copyright 2024 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/cast.h>
15#include <lagrange/scene/SimpleScene.h>
16
17namespace lagrange::scene {
18
36template <
37 typename ToScalar,
38 typename ToIndex,
39 typename FromScalar,
40 typename FromIndex,
41 size_t Dimension>
42SimpleScene<ToScalar, ToIndex, Dimension> cast(
43 const scene::SimpleScene<FromScalar, FromIndex, Dimension>& source_scene,
44 const AttributeFilter& convertible_attributes = {},
45 std::vector<std::string>* converted_attributes_names = nullptr);
46
47} // namespace lagrange::scene
SurfaceMesh< ToScalar, ToIndex > cast(const SurfaceMesh< FromScalar, FromIndex > &source_mesh, const AttributeFilter &convertible_attributes={}, std::vector< std::string > *converted_attributes_names=nullptr)
Cast a mesh to a mesh of different scalar and/or index type.