Lagrange
reorder_mesh.h
1/*
2 * Copyright 2023 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15
16namespace lagrange {
17
21enum class ReorderingMethod {
23 Morton,
24 Hilbert,
25 None,
26};
27
37template <typename Scalar, typename Index>
39
40} // namespace lagrange
A general purpose polygonal mesh class.
Definition: SurfaceMesh.h:66
Main namespace for Lagrange.
Definition: AABBIGL.h:30
ReorderingMethod
Mesh reordering method to apply before decimation.
Definition: reorder_mesh.h:21
@ Lexicographic
Sort vertices/facets lexicographically.
@ None
Do not reorder mesh vertices/facets.
@ Hilbert
Spatial sort vertices/facets using Hilbert curve.
@ Morton
Spatial sort vertices/facets using Morton encoding.
void reorder_mesh(SurfaceMesh< Scalar, Index > &mesh, ReorderingMethod method)
Mesh reordering to improve cache locality.
Definition: reorder_mesh.cpp:178