Lagrange
orientation.h
1/*
2 * Copyright 2024 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15
16namespace lagrange {
17
25
39template <typename Scalar, typename Index>
40bool is_oriented(const SurfaceMesh<Scalar, Index>& mesh);
41
46{
48 std::string_view output_attribute_name = "@edge_is_oriented";
49};
50
62template <typename Scalar, typename Index>
65 const OrientationOptions& options = {});
66
68
69} // namespace lagrange
uint32_t AttributeId
Identified to be used to access an attribute.
Definition: AttributeFwd.h:73
AttributeId compute_edge_is_oriented(SurfaceMesh< Scalar, Index > &mesh, const OrientationOptions &options={})
Compute a mesh attribute indicating whether an edge is oriented.
Definition: orientation.cpp:82
bool is_oriented(const SurfaceMesh< Scalar, Index > &mesh)
Check if a mesh is oriented.
Definition: orientation.cpp:57
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Option struct for computing if edges are oriented.
Definition: orientation.h:46
std::string_view output_attribute_name
Per-edge attribute indicating whether an edge is oriented.
Definition: orientation.h:48