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normalize_meshes.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13#ifdef LAGRANGE_ENABLE_LEGACY_FUNCTIONS
14 #include <lagrange/legacy/normalize_meshes.h>
15#endif
16
17#include <lagrange/SurfaceMesh.h>
18#include <lagrange/transform_mesh.h>
19#include <lagrange/utils/span.h>
20
21#include <Eigen/Geometry>
22
23namespace lagrange {
24
32
45template <size_t Dimension = 3, typename Scalar, typename Index>
48 const TransformOptions& options = {}) -> Eigen::Transform<Scalar, Dimension, Eigen::Affine>;
49
59template <typename Scalar, typename Index>
60void normalize_mesh(SurfaceMesh<Scalar, Index>& mesh, const TransformOptions& options = {});
61
74template <size_t Dimension = 3, typename Scalar, typename Index>
77 const TransformOptions& options = {}) -> Eigen::Transform<Scalar, Dimension, Eigen::Affine>;
78
88template <typename Scalar, typename Index>
91 const TransformOptions& options = {});
92
94
95} // namespace lagrange
A general purpose polygonal mesh class.
Definition: SurfaceMesh.h:66
void normalize_mesh(SurfaceMesh< Scalar, Index > &mesh, const TransformOptions &options={})
Normalize a mesh to fit in a unit box centered at the origin.
Definition: normalize_meshes.cpp:52
auto normalize_mesh_with_transform(SurfaceMesh< Scalar, Index > &mesh, const TransformOptions &options={}) -> Eigen::Transform< Scalar, Dimension, Eigen::Affine >
Normalize a mesh to fit in a unit box centered at the origin.
Definition: normalize_meshes.cpp:25
void normalize_meshes(span< SurfaceMesh< Scalar, Index > * > meshes, const TransformOptions &options={})
Normalize a list of meshes to fit in a unit box centered at the origin.
Definition: normalize_meshes.cpp:102
auto normalize_meshes_with_transform(span< SurfaceMesh< Scalar, Index > * > meshes, const TransformOptions &options={}) -> Eigen::Transform< Scalar, Dimension, Eigen::Affine >
Normalize a list of meshes to fit in a unit box centered at the origin.
Definition: normalize_meshes.cpp:62
::nonstd::span< T, Extent > span
A bounds-safe view for sequences of objects.
Definition: span.h:27
Main namespace for Lagrange.
Definition: AABBIGL.h:30