Lagrange
normalize_meshes.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13#ifdef LAGRANGE_ENABLE_LEGACY_FUNCTIONS
14 #include <lagrange/legacy/normalize_meshes.h>
15#endif
16
17#include <lagrange/SurfaceMesh.h>
18#include <lagrange/utils/span.h>
19
20#include <vector>
21
22namespace lagrange {
23
31
40template <typename Scalar, typename Index>
42
51template <typename Scalar, typename Index>
53
55
56} // namespace lagrange
A general purpose polygonal mesh class.
Definition: SurfaceMesh.h:66
void normalize_meshes(span< SurfaceMesh< Scalar, Index > * > meshes)
Normalize a list of meshes to fit in a unit box centered at the origin.
Definition: normalize_meshes.cpp:39
void normalize_mesh(SurfaceMesh< Scalar, Index > &mesh)
Normalize a mesh to fit in a unit box centered at the origin.
Definition: normalize_meshes.cpp:23
::nonstd::span< T, Extent > span
A bounds-safe view for sequences of objects.
Definition: span.h:27
Main namespace for Lagrange.
Definition: AABBIGL.h:30