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load_mesh.h
1/*
2 * Copyright 2017 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/MeshTrait.h>
15#include <lagrange/SurfaceMesh.h>
16#include <lagrange/fs/filesystem.h>
17#include <lagrange/io/types.h>
18
19#ifdef LAGRANGE_ENABLE_LEGACY_FUNCTIONS
20 #include <lagrange/io/legacy/load_mesh.h>
21#endif
22
23#include <iosfwd>
24
25namespace lagrange::io {
26
39template <
40 typename MeshType,
41 std::enable_if_t<!lagrange::MeshTraitHelper::is_mesh<MeshType>::value>* = nullptr>
42MeshType load_mesh(std::istream& input_stream, const LoadOptions& options = {});
43
52template <
53 typename MeshType,
54 std::enable_if_t<!lagrange::MeshTraitHelper::is_mesh<MeshType>::value>* = nullptr>
55MeshType load_mesh(const fs::path& filename, const LoadOptions& = {});
56
57
58} // namespace lagrange::io
Definition: Mesh.h:48
Mesh input/output.
Definition: detect_file_format.h:18
MeshType load_mesh(std::istream &input_stream, const LoadOptions &options={})
Load a mesh from a stream.
Definition: load_mesh.cpp:37