Lagrange
cast.h
1/*
2 * Copyright 2023 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15#include <lagrange/filter_attributes.h>
16
17#include <optional>
18#include <string>
19#include <vector>
20
21namespace lagrange {
22
31
53template <typename ToScalar, typename ToIndex, typename FromScalar, typename FromIndex>
55 const SurfaceMesh<FromScalar, FromIndex>& source_mesh,
56 const AttributeFilter& convertible_attributes = {},
57 std::vector<std::string>* converted_attributes_names = nullptr);
58
62
63} // namespace lagrange
A general purpose polygonal mesh class.
Definition: SurfaceMesh.h:66
SurfaceMesh< ToScalar, ToIndex > cast(const SurfaceMesh< FromScalar, FromIndex > &source_mesh, const AttributeFilter &convertible_attributes={}, std::vector< std::string > *converted_attributes_names=nullptr)
Cast a mesh to a mesh of different scalar and/or index type.
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Helper object to filter attributes based on name, id, usage or element type.
Definition: filter_attributes.h:37