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compute_mesh_weights.h
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/*
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* Copyright 2023 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#pragma once
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#include <lagrange/scene/RemeshingOptions.h>
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#include <lagrange/scene/SimpleScene.h>
// FIXME: forward declare
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#include <vector>
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namespace
lagrange::scene {
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template
<
typename
Scalar,
typename
Index,
size_t
Dimension>
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std::vector<double> compute_mesh_weights(
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const
SimpleScene<Scalar, Index, Dimension>& scene,
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const
FacetAllocationStrategy facet_allocation_strategy);
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}
// namespace lagrange::scene
lagrange
scene
compute_mesh_weights.h
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