Lagrange
compute_facet_normal.h
1/*
2 * Copyright 2022 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/NormalWeightingType.h>
15#include <lagrange/SurfaceMesh.h>
16
17#include <string_view>
18
19namespace lagrange {
20
28
33{
35 std::string_view output_attribute_name = "@facet_normal";
36};
37
57template <typename Scalar, typename Index>
59
61
62} // namespace lagrange
uint32_t AttributeId
Identified to be used to access an attribute.
Definition: AttributeFwd.h:73
AttributeId compute_facet_normal(SurfaceMesh< Scalar, Index > &mesh, FacetNormalOptions options={})
Compute facet normals.
Definition: compute_facet_normal.cpp:34
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Option struct for computing per-facet mesh normals.
Definition: compute_facet_normal.h:33
std::string_view output_attribute_name
Output normal attribute name.
Definition: compute_facet_normal.h:35