Lagrange
compute_edge_lengths.h
1/*
2 * Copyright 2019 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#ifdef LAGRANGE_ENABLE_LEGACY_FUNCTIONS
15 #include <lagrange/legacy/compute_edge_lengths.h>
16#endif
17
18#include <lagrange/SurfaceMesh.h>
19#include <string_view>
20
21namespace lagrange {
22
30
32{
34 std::string_view output_attribute_name = "@edge_length";
35};
36
48template <typename Scalar, typename Index>
51 const EdgeLengthOptions& options = {});
52
54} // namespace lagrange
uint32_t AttributeId
Identified to be used to access an attribute.
Definition: AttributeFwd.h:73
AttributeId compute_edge_lengths(SurfaceMesh< Scalar, Index > &mesh, const EdgeLengthOptions &options={})
Computes edge lengths attribute.
Definition: compute_edge_lengths.cpp:28
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Definition: compute_edge_lengths.h:32
std::string_view output_attribute_name
Output attribute name. If the attribute already exists, it will be overwritten.
Definition: compute_edge_lengths.h:34