Lagrange
compute_components.h
1/*
2 * Copyright 2022 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15#include <lagrange/types/ConnectivityType.h>
16
17namespace lagrange {
18
26
31{
33
35 std::string_view output_attribute_name = "@component_id";
36
39};
40
57template <typename Scalar, typename Index>
59
84template <typename Scalar, typename Index>
86 SurfaceMesh<Scalar, Index>& mesh,
87 span<const Index> blocker_elements,
88 ComponentOptions options = {});
89
91
92} // namespace lagrange
size_t compute_components(SurfaceMesh< Scalar, Index > &mesh, ComponentOptions options={})
Compute connected components of an input mesh.
Definition: compute_components.cpp:99
Main namespace for Lagrange.
Definition: AABBIGL.h:30
ConnectivityType
This type defines the condition when two facets are considered as "connected".
Definition: ConnectivityType.h:19
@ Edge
Two facets are considered connected if they share an edge.
Options to control connected components computation.
Definition: compute_components.h:31
ConnectivityType connectivity_type
Connectivity type used for component computation.
Definition: compute_components.h:38
std::string_view output_attribute_name
Output component id attribute name.
Definition: compute_components.h:35