Lagrange
colormap.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/ui/api.h>
15#include <lagrange/ui/types/Color.h>
16#include <lagrange/ui/types/Texture.h>
17
18namespace lagrange {
19namespace ui {
20
21LA_UI_API Color colormap_viridis(float t);
22LA_UI_API Color colormap_magma(float t);
23LA_UI_API Color colormap_plasma(float t);
24LA_UI_API Color colormap_inferno(float t);
25LA_UI_API Color colormap_turbo(float t);
26LA_UI_API Color colormap_coolwarm(float t);
27
28
29LA_UI_API std::shared_ptr<Texture> generate_colormap(
30 const std::function<Color(float)>& generator,
31 int resolution = 256);
32
33} // namespace ui
34} // namespace lagrange
@ Color
Mesh attribute can have 1, 2, 3 or 4 channels.
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30