Lagrange
VertexData.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/ui/types/VertexBuffer.h>
15
16#include <array>
17#include <memory>
18
19namespace lagrange {
20namespace ui {
21
23{
25 {
26 std::fill_n(attribute_dimensions.begin(), max_attributes, 0);
27 std::fill_n(attribute_buffers.begin(), max_attributes, nullptr);
28 index_buffer = nullptr;
29 }
30
31
32 constexpr static int max_attributes =
33 16; // Minimum is 16 per OpenGL spec (GL_MAX_VERTEX_ATTRIBS)
34 std::shared_ptr<VAO> vao;
35 std::array<int, max_attributes> attribute_dimensions;
36 std::array<std::shared_ptr<GPUBuffer>, max_attributes> attribute_buffers;
37 std::shared_ptr<GPUBuffer> index_buffer;
38};
39
40
41} // namespace ui
42} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Definition: VertexData.h:23