Lagrange
ShadowMap.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14
15#include <lagrange/ui/types/Texture.h>
16#include <Eigen/Eigen>
17#include <memory>
18
19
20namespace lagrange {
21namespace ui {
22
24{
25 int resolution = 1024;
26 std::shared_ptr<Texture> texture = nullptr;
27 std::shared_ptr<Material> material = nullptr;
28
29 Eigen::Matrix4f PV = Eigen::Matrix4f::Identity();
30 std::array<Eigen::Matrix4f, 6> PVCube;
31
32 Eigen::Vector3f pos = Eigen::Vector3f::Zero();
33 float near_plane = 0.01f;
34 float far_plane = 32.0f;
35};
36
37
38} // namespace ui
39} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Definition: ShadowMap.h:24