Lagrange
ScenePanel.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/ui/api.h>
15#include <lagrange/io/load_mesh_ext.h>
16#include <lagrange/ui/Entity.h>
17#include <lagrange/ui/components/Layer.h>
18
19#include <unordered_set>
20
21namespace lagrange {
22namespace ui {
23
25{
27 {
28 mesh_params.normalize = true;
29
30 // Set visible layers to every layer
31 visible_layers.reset();
32 visible_layers.flip();
33 }
34 io::MeshLoaderParams mesh_params;
35 ui::Layer visible_layers;
36
37 bool show_tree_view = true;
38 bool show_mesh_entities = true;
39 bool show_scene_panel_layers = true;
40 bool show_all_entities = true;
41
42 std::unordered_set<Entity> tree_view_ignored_entities;
43};
44
45
46LA_UI_API Entity add_scene_panel(Registry& r, const std::string& name = "Scene");
47
48} // namespace ui
49} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Definition: Layer.h:29
Definition: ScenePanel.h:25