14#include <lagrange/ui/api.h>
15#include <lagrange/io/load_mesh_ext.h>
16#include <lagrange/ui/Entity.h>
17#include <lagrange/ui/components/Layer.h>
19#include <unordered_set>
28 mesh_params.normalize =
true;
31 visible_layers.reset();
32 visible_layers.flip();
34 io::MeshLoaderParams mesh_params;
37 bool show_tree_view =
true;
38 bool show_mesh_entities =
true;
39 bool show_scene_panel_layers =
true;
40 bool show_all_entities =
true;
42 std::unordered_set<Entity> tree_view_ignored_entities;
46LA_UI_API Entity add_scene_panel(Registry& r,
const std::string& name =
"Scene");
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Definition: ScenePanel.h:25