Lagrange
RenderContext.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/ui/Entity.h>
15#include <lagrange/ui/components/Viewport.h>
16
17namespace lagrange {
18namespace ui {
19
20
21/*
22 Context variable
23*/
24
26{
27 Entity viewport = NullEntity;
28 int polygon_offset_layer = 0;
29};
30
31inline RenderContext& get_render_context(Registry& r)
32{
33 return r.ctx().emplace<RenderContext>();
34}
35
36inline ViewportComponent& get_render_context_viewport(Registry& r)
37{
38 return r.get<ViewportComponent>(get_render_context(r).viewport);
39}
40
41
42} // namespace ui
43} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Definition: RenderContext.h:26