Lagrange
RenderContext.h
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/*
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* Copyright 2020 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#pragma once
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#include <lagrange/ui/Entity.h>
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#include <lagrange/ui/components/Viewport.h>
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namespace
lagrange
{
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namespace
ui
{
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/*
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Context variable
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*/
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struct
RenderContext
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{
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Entity viewport = NullEntity;
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int
polygon_offset_layer = 0;
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};
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inline
RenderContext
& get_render_context(Registry& r)
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{
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return
r.ctx().emplace<
RenderContext
>();
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}
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inline
ViewportComponent& get_render_context_viewport(Registry& r)
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{
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return
r.get<ViewportComponent>(get_render_context(r).viewport);
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}
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}
// namespace ui
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}
// namespace lagrange
lagrange::ui
Lagrange UI Viewer and mini 3D engine.
Definition:
AcceleratedPicking.h:22
lagrange
Main namespace for Lagrange.
Definition:
AABBIGL.h:30
lagrange::ui::RenderContext
Definition:
RenderContext.h:26
lagrange
ui
components
RenderContext.h
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