Lagrange
Light.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/ui/utils/math.h>
15
16namespace lagrange {
17namespace ui {
18
22{
23 enum class Type { POINT, DIRECTIONAL, SPOT } type = Type::DIRECTIONAL;
24
25 bool casts_shadow = true;
26
27 // Cone
28 float cone_angle = pi() / 4.0f;
29
30 Eigen::Vector3f intensity = Eigen::Vector3f(30.0f, 30.0f, 30.0f);
31};
32
33
34} // namespace ui
35} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Light component By default, light points in the +Z direction, unless transformed.
Definition: Light.h:22