Lagrange
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Light.h
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/*
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* Copyright 2020 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#pragma once
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#include <lagrange/ui/utils/math.h>
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namespace
lagrange
{
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namespace
ui
{
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struct
LightComponent
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{
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enum class
Type { POINT, DIRECTIONAL, SPOT } type = Type::DIRECTIONAL;
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bool
casts_shadow =
true
;
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// Cone
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float
cone_angle = pi() / 4.0f;
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Eigen::Vector3f intensity = Eigen::Vector3f(30.0f, 30.0f, 30.0f);
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};
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}
// namespace ui
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}
// namespace lagrange
lagrange::ui
Lagrange UI Viewer and mini 3D engine.
Definition
AcceleratedPicking.h:23
lagrange
Main namespace for Lagrange.
lagrange::ui::LightComponent
Light component By default, light points in the +Z direction, unless transformed.
Definition
Light.h:22
lagrange
ui
components
Light.h
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