14#include <lagrange/ui/utils/math.h>
23 enum class Type { POINT, DIRECTIONAL, SPOT } type = Type::DIRECTIONAL;
25 bool casts_shadow =
true;
28 float cone_angle = pi() / 4.0f;
30 Eigen::Vector3f intensity = Eigen::Vector3f(30.0f, 30.0f, 30.0f);
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Light component By default, light points in the +Z direction, unless transformed.
Definition: Light.h:22