Lagrange
AttributeRender.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/ui/Entity.h>
15
16namespace lagrange {
17namespace ui {
18
19enum class Glyph { Surface, Line, Wire, Arrow, Point };
20
22{
24 IndexingMode attribute_type;
25
27 std::string source_attribute;
28 bool dirty = true;
29};
30
31} // namespace ui
32} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Definition: AttributeRender.h:22
std::string source_attribute
Name of the attribute.
Definition: AttributeRender.h:27
IndexingMode attribute_type
Type of the attribute.
Definition: AttributeRender.h:24