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Lagrange
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Result structure for scene to meshes and materials conversion. More...
#include <lagrange/scene/scene_convert.h>
Public Attributes | |
| std::vector< SurfaceMesh< Scalar, Index > > | meshes |
| List of meshes with transforms applied. | |
| std::vector< std::vector< ElementId > > | material_ids |
| List of material IDs for each mesh. | |
Result structure for scene to meshes and materials conversion.
| Scalar | Mesh scalar type. |
| Index | Mesh index type. |