Lagrange
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scene_convert.h
1/*
2 * Copyright 2025 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15#include <lagrange/scene/Scene.h>
16#include <lagrange/types/TransformOptions.h>
17
18#include <vector>
19
20// TODO: We're still missing scene <-> simple scene conversion functions.
21namespace lagrange::scene {
22
33template <typename Scalar, typename Index>
34Scene<Scalar, Index> mesh_to_scene(SurfaceMesh<Scalar, Index> mesh);
35
46template <typename Scalar, typename Index>
47Scene<Scalar, Index> meshes_to_scene(std::vector<SurfaceMesh<Scalar, Index>> meshes);
48
61template <typename Scalar, typename Index>
62SurfaceMesh<Scalar, Index> scene_to_mesh(
63 const Scene<Scalar, Index>& scene,
64 const TransformOptions& transform_options = {},
65 bool preserve_attributes = true);
66
67} // namespace lagrange::scene
Definition Scene.h:353