Options for texture stitching.
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#include <lagrange/texproc/texture_stitching.h>
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bool | exterior_only = false |
| | If true, interior texels are fixed degrees of freedom.
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unsigned int | quadrature_samples = 6 |
| | The number of quadrature samples to use for integration (in {1, 3, 6, 12, 24, 32}).
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double | jitter_epsilon = 1e-4 |
| | Jitter amount per texel (0 to deactivate).
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bool | __randomize = false |
| | Initially the boundary texels to random values (for debugging purposes).
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Options for texture stitching.
The documentation for this struct was generated from the following file: