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Lagrange
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View and projection matrices defining a camera in world space. More...
#include <lagrange/CameraTransforms.h>
Public Attributes | |
| Eigen::Affine3f | view = Eigen::Affine3f::Identity() |
| Camera view transform (world space -> view space). | |
| Eigen::Projective3f | projection = Eigen::Projective3f::Identity() |
| Camera projection transform (view space -> NDC space). | |
View and projection matrices defining a camera in world space.
| Eigen::Projective3f projection = Eigen::Projective3f::Identity() |
Camera projection transform (view space -> NDC space).
This is the standard glTF/OpenGL projection matrix, where depth is remapped to [-1, 1] (near plane to -1, far plane to 1).