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CameraTransforms.h
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/*
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* Copyright 2026 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#pragma once
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#include <Eigen/Geometry>
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namespace
lagrange
{
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struct
CameraTransforms
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{
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Eigen::Affine3f
view
= Eigen::Affine3f::Identity();
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Eigen::Projective3f
projection
= Eigen::Projective3f::Identity();
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};
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}
// namespace lagrange
lagrange
Main namespace for Lagrange.
lagrange::CameraTransforms
View and projection matrices defining a camera in world space.
Definition
CameraTransforms.h:22
lagrange::CameraTransforms::projection
Eigen::Projective3f projection
Camera projection transform (view space -> NDC space).
Definition
CameraTransforms.h:30
lagrange::CameraTransforms::view
Eigen::Affine3f view
Camera view transform (world space -> view space).
Definition
CameraTransforms.h:24
lagrange
CameraTransforms.h
Generated on Sat Jun 20 2026 for Lagrange by
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