Lagrange
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CameraTransforms.h
1/*
2 * Copyright 2026 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <Eigen/Geometry>
15
16namespace lagrange {
17
22{
24 Eigen::Affine3f view = Eigen::Affine3f::Identity();
25
30 Eigen::Projective3f projection = Eigen::Projective3f::Identity();
31};
32
33} // namespace lagrange
Main namespace for Lagrange.
View and projection matrices defining a camera in world space.
Definition CameraTransforms.h:22
Eigen::Projective3f projection
Camera projection transform (view space -> NDC space).
Definition CameraTransforms.h:30
Eigen::Affine3f view
Camera view transform (world space -> view space).
Definition CameraTransforms.h:24