Index _ | A | B | C | D | E | F | G | H | I | K | L | M | N | O | P | R | S | T | U | V | W _ __attribute_ref_count__() (core.SurfaceMesh method) __bool__() (scene.AnimationList method) (scene.BufferList method) (scene.CameraList method) (scene.ElementIdList method) (scene.ImageList method) (scene.LightList method) (scene.MaterialList method) (scene.NodeList method) (scene.SceneMeshInstanceList method) (scene.SkeletonList method) (scene.SurfaceMeshList method) (scene.TextureList method) (scene.ValueList method) (scene.ValueMap method) (scene.ValueUnorderedMap method) __contains__() (scene.BufferList method) (scene.ElementIdList method) (scene.ValueMap method) (scene.ValueMap.KeyView method) (scene.ValueUnorderedMap method) (scene.ValueUnorderedMap.KeyView method) __copy__() (core.SurfaceMesh method) __deepcopy__() (core.SurfaceMesh method) __delitem__() (core.MetaData method) (scene.AnimationList method) (scene.BufferList method) (scene.CameraList method) (scene.ElementIdList method) (scene.ImageList method) (scene.LightList method) (scene.MaterialList method) (scene.NodeList method) (scene.SceneMeshInstanceList method) (scene.SkeletonList method) (scene.SurfaceMeshList method) (scene.TextureList method) (scene.ValueList method) (scene.ValueMap method) (scene.ValueUnorderedMap method) __eq__() (scene.BufferList method) (scene.ElementIdList method) __getitem__() (core.MetaData method) (scene.AnimationList method) (scene.BufferList method) (scene.CameraList method) (scene.ElementIdList method) (scene.ImageList method) (scene.LightList method) (scene.MaterialList method) (scene.NodeList method) (scene.SceneMeshInstanceList method) (scene.SkeletonList method) (scene.SurfaceMeshList method) (scene.TextureList method) (scene.ValueList method) (scene.ValueMap method) (scene.ValueUnorderedMap method) __iter__() (scene.AnimationList method) (scene.BufferList method) (scene.CameraList method) (scene.ElementIdList method) (scene.ImageList method) (scene.LightList method) (scene.MaterialList method) (scene.NodeList method) (scene.SceneMeshInstanceList method) (scene.SkeletonList method) (scene.SurfaceMeshList method) (scene.TextureList method) (scene.ValueList method) (scene.ValueMap method) (scene.ValueMap.ItemView method) (scene.ValueMap.KeyView method) (scene.ValueMap.ValueView method) (scene.ValueUnorderedMap method) (scene.ValueUnorderedMap.ItemView method) (scene.ValueUnorderedMap.KeyView method) (scene.ValueUnorderedMap.ValueView method) __len__() (core.MetaData method) (scene.AnimationList method) (scene.BufferList method) (scene.CameraList method) (scene.ElementIdList method) (scene.ImageList method) (scene.LightList method) (scene.MaterialList method) (scene.NodeList method) (scene.SceneMeshInstanceList method) (scene.SkeletonList method) (scene.SurfaceMeshList method) (scene.TextureList method) (scene.ValueList method) (scene.ValueMap method) (scene.ValueMap.ItemView method) (scene.ValueMap.KeyView method) (scene.ValueMap.ValueView method) (scene.ValueUnorderedMap method) (scene.ValueUnorderedMap.ItemView method) (scene.ValueUnorderedMap.KeyView method) (scene.ValueUnorderedMap.ValueView method) __ne__() (scene.BufferList method) (scene.ElementIdList method) __repr__() (core.MetaData method) (scene.Animation method) (scene.AnimationList method) (scene.BufferList method) (scene.Camera method) (scene.CameraList method) (scene.ElementIdList method) (scene.Image method) (scene.ImageList method) (scene.Light method) (scene.LightList method) (scene.Material method) (scene.MaterialList method) (scene.Node method) (scene.NodeList method) (scene.Scene method) (scene.SceneMeshInstanceList method) (scene.SkeletonList method) (scene.SurfaceMeshList method) (scene.Texture method) (scene.TextureList method) (scene.ValueList method) (scene.ValueMap method) (scene.ValueUnorderedMap method) __setitem__() (core.MetaData method) (scene.AnimationList method) (scene.BufferList method) (scene.CameraList method) (scene.ElementIdList method) (scene.ImageList method) (scene.LightList method) (scene.MaterialList method) (scene.NodeList method) (scene.SceneMeshInstanceList method) (scene.SkeletonList method) (scene.SurfaceMeshList method) (scene.TextureList method) (scene.ValueList method) (scene.ValueMap method) (scene.ValueUnorderedMap method) A add() (scene.Scene method) add_child() (scene.Scene method) add_hybrid() (core.SurfaceMesh method) add_instance() (scene.SimpleScene3D method) add_mesh() (scene.SimpleScene3D method) add_polygon() (core.SurfaceMesh method) add_polygons() (core.SurfaceMesh method) add_quad() (core.SurfaceMesh method) add_quads() (core.SurfaceMesh method) add_triangle() (core.SurfaceMesh method) add_triangles() (core.SurfaceMesh method) add_vertex() (core.SurfaceMesh method) add_vertices() (core.SurfaceMesh method) All (io.SaveOptions.OutputAttributes attribute) (subdivision.FaceVaryingInterpolation attribute) (subdivision.InterpolatedAttributesSelection attribute) AllowWithinCapacity (core.AttributeGrowthPolicy attribute) alpha_cutoff (scene.Material property) alpha_mode (scene.Material property) Ambient (scene.Light.Type attribute) Angle (core.NormalWeightingType attribute) angle_inner_cone (scene.Light property) angle_outer_cone (scene.Light property) Animation (class in scene) AnimationList (class in scene) animations (scene.Scene property) append() (scene.AnimationList method) (scene.BufferList method) (scene.CameraList method) (scene.ElementIdList method) (scene.ImageList method) (scene.LightList method) (scene.MaterialList method) (scene.NodeList method) (scene.SceneMeshInstanceList method) (scene.SkeletonList method) (scene.SurfaceMeshList method) (scene.TextureList method) (scene.ValueList method) Area (core.CentroidWeightingType attribute) (scene.Light.Type attribute) AreaRatio (core.DistortionMetric attribute) Ascii (io.FileEncoding attribute) aspect_ratio (scene.Camera property) attenuation_constant (scene.Light property) attenuation_cubic (scene.Light property) attenuation_linear (scene.Light property) attenuation_quadratic (scene.Light property) attr_id_corner_to_edge (core.SurfaceMesh property) attr_id_corner_to_facet (core.SurfaceMesh property) attr_id_corner_to_vertex (core.SurfaceMesh property) attr_id_edge_to_first_corner (core.SurfaceMesh property) attr_id_facet_to_first_corner (core.SurfaceMesh property) attr_id_next_corner_around_edge (core.SurfaceMesh property) attr_id_next_corner_around_vertex (core.SurfaceMesh property) attr_id_vertex_to_first_corner (core.SurfaceMesh property) attr_id_vertex_to_position (core.SurfaceMesh property) attr_name_corner_to_edge (core.SurfaceMesh attribute) attr_name_corner_to_facet (core.SurfaceMesh attribute) attr_name_corner_to_vertex (core.SurfaceMesh attribute) attr_name_edge_to_first_corner (core.SurfaceMesh attribute) attr_name_facet_to_first_corner (core.SurfaceMesh attribute) attr_name_is_reserved() (core.SurfaceMesh static method) attr_name_next_corner_around_edge (core.SurfaceMesh attribute) attr_name_next_corner_around_vertex (core.SurfaceMesh attribute) attr_name_vertex_to_first_corner (core.SurfaceMesh attribute) attr_name_vertex_to_position (core.SurfaceMesh attribute) Attribute (class in core) attribute() (core.SurfaceMesh method) attribute_conversion_policy (io.SaveOptions property) AttributeCopyPolicy (class in core) AttributeCreatePolicy (class in core) AttributeDeletePolicy (class in core) AttributeElement (class in core) AttributeExportPolicy (class in core) AttributeGrowthPolicy (class in core) AttributeShrinkPolicy (class in core) AttributeUsage (class in core) AttributeWritePolicy (class in core) Average (core.MappingPolicy attribute) B base_color_texture (scene.Material property) base_color_value (scene.Material property) Bilinear (subdivision.SchemeType attribute) Binary (io.FileEncoding attribute) Bitangent (core.AttributeUsage attribute) bitangent_attribute_name (core.TangentBitangentOptions property) bitangent_id (core.TangentBitangentResult property) Blend (scene.Material.AlphaMode attribute) Boundaries (subdivision.FaceVaryingInterpolation attribute) BufferList (class in scene) C Camera (class in scene) Camera.Type (class in scene) CameraList (class in scene) cameras (scene.Node property) (scene.Scene property) cast_attribute() (in module core) CatmullClark (subdivision.SchemeType attribute) CentroidWeightingType (class in core) children (scene.Node property) Clamp (scene.Texture.WrapMode attribute) clear() (core.Attribute method) (scene.AnimationList method) (scene.BufferList method) (scene.CameraList method) (scene.ElementIdList method) (scene.ImageList method) (scene.LightList method) (scene.MaterialList method) (scene.NodeList method) (scene.SceneMeshInstanceList method) (scene.SkeletonList method) (scene.SurfaceMeshList method) (scene.TextureList method) (scene.ValueList method) (scene.ValueMap method) (scene.ValueUnorderedMap method) clear_edges() (core.SurfaceMesh method) clear_facets() (core.SurfaceMesh method) clear_vertices() (core.SurfaceMesh method) clone() (core.SurfaceMesh method) collision_policy_float (core.RemapVerticesOptions property) collision_policy_integral (core.RemapVerticesOptions property) Color (core.AttributeUsage attribute) color_ambient (scene.Light property) color_diffuse (scene.Light property) color_specular (scene.Light property) combine_meshes() (in module core) compress_if_regular() (core.SurfaceMesh method) compute_components() (in module core) compute_dihedral_angles() (in module core) compute_dijkstra_distance() (in module core) compute_edge_lengths() (in module core) compute_euler() (in module core) compute_facet_area() (in module core) compute_facet_centroid() (in module core) compute_facet_normal() (in module core) compute_global_node_transform() (in module scene) compute_greedy_coloring() (in module core) compute_mesh_area() (in module core) compute_mesh_centroid() (in module core) compute_normal() (in module core) compute_pointcloud_pca() (in module core) compute_seam_edges() (in module core) compute_tangent_bitangent() (in module core) compute_uv_distortion() (in module core) compute_vertex_normal() (in module core) compute_vertex_valence() (in module core) ConnectivityType (class in core) ConvertAsNeeded (io.SaveOptions.AttributeConversionPolicy attribute) copy_policy (core.Attribute property) CopyIfExternal (core.AttributeCopyPolicy attribute) (core.AttributeExportPolicy attribute) CopyIfUnmanaged (core.AttributeExportPolicy attribute) core module Corner (core.AttributeElement attribute) CornerIndex (core.AttributeUsage attribute) CornersOnly (subdivision.FaceVaryingInterpolation attribute) CornersPlus1 (subdivision.FaceVaryingInterpolation attribute) CornersPlus2 (subdivision.FaceVaryingInterpolation attribute) CornerTriangleArea (core.NormalWeightingType attribute) count() (scene.BufferList method) (scene.ElementIdList method) count_num_corners_around_edge() (core.SurfaceMesh method) count_num_corners_around_vertex() (core.SurfaceMesh method) create_attribute() (core.SurfaceMesh method) create_attribute_from() (core.SurfaceMesh method) create_internal_copy() (core.Attribute method) D data (core.Attribute property) (image.ImageStorage property) (scene.Extensions property) (scene.ImageBuffer property) Decal (scene.Texture.WrapMode attribute) default_value (core.Attribute property) delete_attribute() (core.SurfaceMesh method) detect_degenerate_facets() (in module core) dimension (core.SurfaceMesh property) direction (scene.Light property) Directional (scene.Light.Type attribute) Dirichlet (core.DistortionMetric attribute) DistortionMetric (class in core) double_sided (scene.Material property) dtype (core.Attribute property) (scene.ImageBuffer property) duplicate_attribute() (core.SurfaceMesh method) E Edge (core.AttributeElement attribute) (core.ConnectivityType attribute) EdgeAndCorner (subdivision.VertexBoundaryInterpolation attribute) EdgeIndex (core.AttributeUsage attribute) EdgeOnly (subdivision.VertexBoundaryInterpolation attribute) element_type (core.Attribute property) (core.IndexedAttribute property) ElementIdList (class in scene) embed_images (io.SaveOptions property) emissive_texture (scene.Material property) emissive_value (scene.Material property) empty (scene.Extensions property) Empty (subdivision.InterpolatedAttributesSelection attribute) empty() (core.Attribute method) encoding (io.SaveOptions property) Error (core.MappingPolicy attribute) ErrorIfExtenal (core.AttributeGrowthPolicy attribute) ErrorIfExternal (core.AttributeCopyPolicy attribute) (core.AttributeExportPolicy attribute) (core.AttributeShrinkPolicy attribute) ErrorIfReadOnly (core.AttributeWritePolicy attribute) ErrorIfReserved (core.AttributeCreatePolicy attribute) (core.AttributeDeletePolicy attribute) EvenSplit (scene.FacetAllocationStrategy attribute) ExactMatchOnly (io.SaveOptions.AttributeConversionPolicy attribute) extend() (scene.AnimationList method) (scene.BufferList method) (scene.CameraList method) (scene.ElementIdList method) (scene.ImageList method) (scene.LightList method) (scene.MaterialList method) (scene.NodeList method) (scene.SceneMeshInstanceList method) (scene.SkeletonList method) (scene.SurfaceMeshList method) (scene.TextureList method) (scene.ValueList method) Extensions (class in scene) extensions (scene.Animation property) (scene.Camera property) (scene.Image property) (scene.Light property) (scene.Material property) (scene.Node property) (scene.Scene property) (scene.Skeleton property) (scene.Texture property) external (core.Attribute property) extract_isoline() (in module core) extract_submesh() (in module core) F Facet (core.AttributeElement attribute) facet_allocation_strategy (scene.RemeshingOptions property) facet_area_attribute_name (core.MeshCentroidOptions property) facet_centroid_attribute_name (core.MeshCentroidOptions property) facet_normal_attribute_name (core.NormalOptions property) FacetAllocationStrategy (class in scene) FacetAreaOptions (class in core) FacetCentroidOptions (class in core) FacetIndex (core.AttributeUsage attribute) FacetNormalOptions (class in core) facets (core.SurfaceMesh property) FaceVaryingInterpolation (class in subdivision) far_plane (scene.Camera property) FileEncoding (class in io) filter_attributes() (in module core) find_edge_from_vertices() (core.SurfaceMesh method) float16 (image.ImagePrecision attribute) float32 (image.ImagePrecision attribute) float64 (image.ImagePrecision attribute) Force (core.AttributeCreatePolicy attribute) (core.AttributeDeletePolicy attribute) four (image.ImageChannel attribute) G get_attribute_id() (core.SurfaceMesh method) get_attribute_name() (core.SurfaceMesh method) get_clockwise_corner_around_vertex() (core.SurfaceMesh method) get_corner_edge() (core.SurfaceMesh method) get_corner_facet() (core.SurfaceMesh method) get_corner_vertex() (core.SurfaceMesh method) get_counterclockwise_corner_around_vertex() (core.SurfaceMesh method) get_edge() (core.SurfaceMesh method) get_edge_vertices() (core.SurfaceMesh method) get_facet_corner_begin() (core.SurfaceMesh method) get_facet_corner_end() (core.SurfaceMesh method) get_facet_size() (core.SurfaceMesh method) get_facet_vertex() (core.SurfaceMesh method) get_facet_vertices() (core.SurfaceMesh method) get_first_corner_around_edge() (core.SurfaceMesh method) get_first_corner_around_vertex() (core.SurfaceMesh method) get_instance() (scene.SimpleScene3D method) get_matching_attribute_id() (core.SurfaceMesh method) get_matching_attribute_ids() (core.SurfaceMesh method) get_mesh() (scene.SimpleScene3D method) get_next_corner_around_edge() (core.SurfaceMesh method) get_next_corner_around_vertex() (core.SurfaceMesh method) get_one_corner_around_edge() (core.SurfaceMesh method) get_one_corner_around_vertex() (core.SurfaceMesh method) get_one_facet_around_edge() (core.SurfaceMesh method) get_position() (core.SurfaceMesh method) get_vertical_fov (scene.Camera property) growth_policy (core.Attribute property) H has_attribute() (core.SurfaceMesh method) has_edges (core.SurfaceMesh property) height (image.ImageStorage property) (scene.ImageBuffer property) horizontal_fov (scene.Camera property) I IgnoreIfExternal (core.AttributeShrinkPolicy attribute) image module Image (class in scene) image (scene.Image property) (scene.Texture property) ImageBuffer (class in scene) ImageChannel (class in image) ImageList (class in scene) ImagePrecision (class in image) images (scene.Scene property) ImageStorage (class in image) index (scene.TextureInfo property) Indexed (core.AttributeElement attribute) indexed_attribute() (core.SurfaceMesh method) IndexedAttribute (class in core) indices (core.IndexedAttribute property) induced_by_attribute (core.VertexValenceOptions property) initialize_edges() (core.SurfaceMesh method) input_attribute_name (core.MeshAreaOptions property) insert() (scene.AnimationList method) (scene.BufferList method) (scene.CameraList method) (scene.ElementIdList method) (scene.ImageList method) (scene.LightList method) (scene.MaterialList method) (scene.NodeList method) (scene.SceneMeshInstanceList method) (scene.SkeletonList method) (scene.SurfaceMeshList method) (scene.TextureList method) (scene.ValueList method) insert_elements() (core.Attribute method) int32 (image.ImagePrecision attribute) int8 (image.ImagePrecision attribute) intensity (scene.Light property) InterpolatedAttributesSelection (class in subdivision) invalid_index (in module core) invalid_scalar (in module core) InverseDirichlet (core.DistortionMetric attribute) io module is_attribute_indexed() (core.SurfaceMesh method) is_boundary_edge() (core.SurfaceMesh method) is_edge_manifold() (in module core) is_hybrid (core.SurfaceMesh property) is_manifold() (in module core) is_oriented() (in module core) is_quad_mesh (core.SurfaceMesh property) is_regular (core.SurfaceMesh property) is_triangle_mesh (core.SurfaceMesh property) is_vertex_manifold() (in module core) items() (scene.ValueMap method) (scene.ValueUnorderedMap method) K keep_facet_normals (core.NormalOptions property) keep_weighted_corner_normals (core.VertexNormalOptions property) KeepExternalPtr (core.AttributeCopyPolicy attribute) (core.AttributeExportPolicy attribute) KeepFirst (core.MappingPolicy attribute) keys() (scene.ValueMap method) (scene.ValueUnorderedMap method) L Light (class in scene) Light.Type (class in scene) LightList (class in scene) lights (scene.Node property) (scene.Scene property) Linear (scene.Texture.TextureFilter attribute) LinearMipmapLinear (scene.Texture.TextureFilter attribute) LinearMipmapNearest (scene.Texture.TextureFilter attribute) load_materials (io.LoadOptions property) load_mesh() (in module io) load_normals (io.LoadOptions property) load_object_ids (io.LoadOptions property) load_scene() (in module io) load_simple_scene() (in module io) load_tangents (io.LoadOptions property) load_uvs (io.LoadOptions property) load_vertex_colors (io.LoadOptions property) load_weights (io.LoadOptions property) LoadOptions (class in io) look_at (scene.Camera property) Loop (subdivision.SchemeType attribute) M mag_filter (scene.Texture property) map_attribute() (in module core) map_attribute_in_place() (in module core) MappingPolicy (class in core) Mask (scene.Material.AlphaMode attribute) Material (class in scene) Material.AlphaMode (class in scene) MaterialList (class in scene) materials (scene.Scene property) (scene.SceneMeshInstance property) mesh (scene.SceneMeshInstance property) mesh_from_oriented_points() (in module poisson) mesh_index (scene.MeshInstance3D property) mesh_to_simple_scene() (in module scene) mesh_to_string() (in module io) MeshAreaOptions (class in core) MeshCentroidOptions (class in core) meshes (scene.Node property) (scene.Scene property) (scene.Skeleton property) meshes_to_simple_scene() (in module scene) MeshInstance3D (class in scene) MetaData (class in core) metadata (core.SurfaceMesh property) metallic_roughness_texture (scene.Material property) metallic_value (scene.Material property) min_facets (scene.RemeshingOptions property) min_filter (scene.Texture property) MIPS (core.DistortionMetric attribute) Mirror (scene.Texture.WrapMode attribute) module core image io poisson scene subdivision N name (scene.Animation property) (scene.Camera property) (scene.Image property) (scene.Light property) (scene.Material property) (scene.Node property) (scene.Scene property) (scene.Texture property) near_plane (scene.Camera property) Nearest (scene.Texture.TextureFilter attribute) NearestMimpapNearest (scene.Texture.TextureFilter attribute) NearestMipmapLinear (scene.Texture.TextureFilter attribute) Node (class in scene) NodeList (class in scene) nodes (scene.Scene property) NoInterpolation (subdivision.VertexBoundaryInterpolation attribute) Normal (core.AttributeUsage attribute) normal_attribute_name (core.TangentBitangentOptions property) normal_scale (scene.Material property) normal_texture (scene.Material property) normalize_mesh() (in module core) normalize_meshes() (in module core) NormalOptions (class in core) NormalWeightingType (class in core) num_channels (core.Attribute property) (core.IndexedAttribute property) (scene.ImageBuffer property) num_corners (core.SurfaceMesh property) num_edges (core.SurfaceMesh property) num_elements (core.Attribute property) num_facets (core.SurfaceMesh property) num_instances() (scene.SimpleScene3D method) num_meshes (scene.SimpleScene3D property) num_vertices (core.SurfaceMesh property) O occlusion_strength (scene.Material property) occlusion_texture (scene.Material property) offset (scene.Texture property) one (image.ImageChannel attribute) Opaque (scene.Material.AlphaMode attribute) Orthographic (scene.Camera.Type attribute) orthographic_width (scene.Camera property) output_attribute_name (core.FacetAreaOptions property) (core.FacetCentroidOptions property) (core.FacetNormalOptions property) (core.NormalOptions property) (core.VertexNormalOptions property) (core.VertexValenceOptions property) output_attributes (io.SaveOptions property) output_element_type (core.TangentBitangentOptions property) P pad_with_sign (core.TangentBitangentOptions property) parent (scene.Node property) permute_facets() (in module core) permute_vertices() (in module core) Perspective (scene.Camera.Type attribute) Point (scene.Light.Type attribute) poisson module pop() (scene.AnimationList method) (scene.BufferList method) (scene.CameraList method) (scene.ElementIdList method) (scene.ImageList method) (scene.LightList method) (scene.MaterialList method) (scene.NodeList method) (scene.SceneMeshInstanceList method) (scene.SkeletonList method) (scene.SurfaceMeshList method) (scene.TextureList method) (scene.ValueList method) Position (core.AttributeUsage attribute) position (scene.Camera property) (scene.Light property) R range (scene.Light property) readonly (core.Attribute property) recompute_facet_normals (core.NormalOptions property) recompute_weighted_corner_normals (core.VertexNormalOptions property) ref_facet_vertices() (core.SurfaceMesh method) ref_mesh() (scene.SimpleScene3D method) ref_position() (core.SurfaceMesh method) RelativeToMeshArea (scene.FacetAllocationStrategy attribute) RelativeToNumFacets (scene.FacetAllocationStrategy attribute) remap_vertices() (in module core) RemapVerticesOptions (class in core) RemeshingOptions (class in scene) remove() (scene.BufferList method) (scene.ElementIdList method) remove_duplicate_facets() (in module core) remove_duplicate_vertices() (in module core) remove_facets() (core.SurfaceMesh method) remove_isolated_vertices() (in module core) remove_null_area_facets() (in module core) remove_short_edges() (in module core) remove_topologically_degenerate_facets() (in module core) remove_vertices() (core.SurfaceMesh method) rename_attribute() (core.SurfaceMesh method) reorder_mesh() (in module core) reserve_entries() (core.Attribute method) reserve_instances() (scene.SimpleScene3D method) reserve_meshes() (scene.SimpleScene3D method) resolve_nonmanifoldness() (in module core) resolve_vertex_nonmanifoldness() (in module core) root_nodes (scene.Scene property) rotation (scene.Texture property) roughness_value (scene.Material property) S save_mesh() (in module io) save_scene() (in module io) save_simple_scene() (in module io) SaveOptions (class in io) SaveOptions.AttributeConversionPolicy (class in io) SaveOptions.OutputAttributes (class in io) Scalar (core.AttributeUsage attribute) scale (scene.Texture property) scene module Scene (class in scene) scene_to_string() (in module io) SceneMeshInstance (class in scene) SceneMeshInstanceList (class in scene) SchemeType (class in subdivision) search_path (io.LoadOptions property) select_facets_by_normal_similarity() (in module core) select_facets_in_frustum() (in module core) Selected (subdivision.InterpolatedAttributesSelection attribute) selected_attributes (io.SaveOptions property) SelectedOnly (io.SaveOptions.OutputAttributes attribute) separate_by_components() (in module core) separate_by_facet_groups() (in module core) set_horizontal_fov_from_vertical_fov (scene.Camera property) shrink_policy (core.Attribute property) shrink_to_fit() (core.SurfaceMesh method) SilentCopy (core.AttributeGrowthPolicy attribute) (core.AttributeShrinkPolicy attribute) (core.AttributeWritePolicy attribute) simple_scene_to_mesh() (in module scene) SimpleScene3D (class in scene) size (scene.Extensions property) (scene.Light property) Skeleton (class in scene) SkeletonList (class in scene) skeletons (scene.Scene property) Smooth (subdivision.FaceVaryingInterpolation attribute) split_long_edges() (in module core) Spot (scene.Light.Type attribute) stride (image.ImageStorage property) string_to_mesh() (in module io) string_to_scene() (in module io) subdivide_mesh() (in module subdivision) subdivision module SurfaceMesh (class in core) SurfaceMeshList (class in scene) SymmetricDirichlet (core.DistortionMetric attribute) Synchronized (scene.FacetAllocationStrategy attribute) T Tangent (core.AttributeUsage attribute) tangent_attribute_name (core.TangentBitangentOptions property) tangent_id (core.TangentBitangentResult property) TangentBitangentOptions (class in core) TangentBitangentResult (class in core) texcoord (scene.TextureInfo property) Texture (class in scene) Texture.TextureFilter (class in scene) Texture.WrapMode (class in scene) TextureInfo (class in scene) TextureList (class in scene) textures (scene.Scene property) three (image.ImageChannel attribute) total_num_instances (scene.SimpleScene3D property) transform (scene.MeshInstance3D property) (scene.Node property) transform_mesh() (in module core) triangulate (io.LoadOptions property) triangulate_polygonal_facets() (in module core) trim_by_isoline() (in module core) type (scene.Camera property) (scene.Light property) U uint32 (image.ImagePrecision attribute) uint8 (image.ImagePrecision attribute) Undefined (scene.Light.Type attribute) (scene.Texture.TextureFilter attribute) Uniform (core.CentroidWeightingType attribute) (core.NormalWeightingType attribute) unify_index_buffer() (in module core) unknown (image.ImageChannel attribute) (image.ImagePrecision attribute) up (scene.Camera property) (scene.Light property) update() (scene.ValueMap method) (scene.ValueUnorderedMap method) uri (scene.Image property) usage (core.Attribute property) (core.IndexedAttribute property) use_signed_area (core.MeshAreaOptions property) UV (core.AttributeUsage attribute) uv_attribute_name (core.TangentBitangentOptions property) V Value (core.AttributeElement attribute) ValueList (class in scene) ValueMap (class in scene) ValueMap.ItemView (class in scene) ValueMap.KeyView (class in scene) ValueMap.ValueView (class in scene) values (core.IndexedAttribute property) values() (scene.ValueMap method) (scene.ValueUnorderedMap method) ValueUnorderedMap (class in scene) ValueUnorderedMap.ItemView (class in scene) ValueUnorderedMap.KeyView (class in scene) ValueUnorderedMap.ValueView (class in scene) Vector (core.AttributeUsage attribute) Vertex (core.AttributeElement attribute) (core.ConnectivityType attribute) vertex_per_facet (core.SurfaceMesh property) VertexBoundaryInterpolation (class in subdivision) VertexIndex (core.AttributeUsage attribute) VertexNormalOptions (class in core) VertexValenceOptions (class in core) vertices (core.SurfaceMesh property) W WarnAndCopy (core.AttributeGrowthPolicy attribute) (core.AttributeShrinkPolicy attribute) (core.AttributeWritePolicy attribute) weight_type (core.NormalOptions property) (core.VertexNormalOptions property) weighted_corner_normal_attribute_name (core.VertexNormalOptions property) weighting_type (core.MeshCentroidOptions property) weld_indexed_attribute() (in module core) width (image.ImageStorage property) (scene.ImageBuffer property) Wrap (scene.Texture.WrapMode attribute) wrap_as_attribute() (core.SurfaceMesh method) wrap_as_facets() (core.SurfaceMesh method) wrap_as_indexed_attribute() (core.SurfaceMesh method) wrap_as_vertices() (core.SurfaceMesh method) wrap_u (scene.Texture property) wrap_v (scene.Texture property) write_policy (core.Attribute property)