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ShaderIntProperty Struct Reference
Inheritance diagram for ShaderIntProperty:
ShaderProperty< int >

Public Attributes

int min_value = std::numeric_limits<int>::lowest()
 
int max_value = std::numeric_limits<int>::max()
 
- Public Attributes inherited from ShaderProperty< int >
int default_value
 
std::string display_name
 

Additional Inherited Members

- Public Types inherited from ShaderProperty< int >
using value_type
 

The documentation for this struct was generated from the following file: