Lagrange
ShaderIntProperty Struct Reference

Inherits ShaderProperty< int >.

Public Attributes

int min_value = std::numeric_limits<int>::lowest()
 
int max_value = std::numeric_limits<int>::max()
 
- Public Attributes inherited from ShaderProperty< int >
int default_value
 
std::string display_name
 

Additional Inherited Members

- Public Types inherited from ShaderProperty< int >
using value_type = int
 

The documentation for this struct was generated from the following file: