Lagrange
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GLRenderQueueItem Struct Reference
Public Attributes
int
pass
= 0
Shader
*
shader
Material
*
material
VertexData
*
glvd
PrimitiveType
primitive
Entity
entity
bool
opaque
= false
float
camera_distance
= 0.0f
The documentation for this struct was generated from the following file:
systems/render_geometry.cpp
lagrange
ui
GLRenderQueueItem
Generated by
1.9.4