Lagrange
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TextureRasterizerOptions Struct Reference

Options for computing the texture map and confidence from a rendering. More...

#include <lagrange/texproc/TextureRasterizer.h>

Public Attributes

unsigned int depth_discontinuity_erosion_radius = 20
 Erosion radius (in texels).
 
double depth_discontinuity_threshold = 1
 Depth discontinuity threshold (in view space).
 
double depth_precision = 1e-3
 Depth precision (for determining visibility).
 
size_t width = 1024
 Texture width.
 
size_t height = 1024
 Texture height.
 

Detailed Description

Options for computing the texture map and confidence from a rendering.

Member Data Documentation

◆ depth_precision

double depth_precision = 1e-3

Depth precision (for determining visibility).

Ideally we'd use raytracing to determine if a texel is visible. But for simplicity we just compare the texel depth with depth map value at the screen location.


The documentation for this struct was generated from the following file: