Options for geodesic texture dilation and position map computation.
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#include <lagrange/texproc/geodesic_dilation.h>
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unsigned int | dilation_radius = 10 |
| | The radius by which the texture should be dilated into the gutter.
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bool | output_position_map = false |
| | If true, write a dilated position map instead to the output texture image.
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Options for geodesic texture dilation and position map computation.
The documentation for this struct was generated from the following file: