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Lagrange
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Functions | |
| constexpr uint32_t | mesh_format_version () |
| Current mesh serialization format version. | |
| template<typename Scalar, typename Index> | |
| LA_SERIALIZATION2_API std::vector< uint8_t > | serialize_mesh (const SurfaceMesh< Scalar, Index > &mesh, const SerializeOptions &options={}) |
| Serialize a SurfaceMesh to a byte buffer. | |
| template<typename MeshType> | |
| LA_SERIALIZATION2_API MeshType | deserialize_mesh (span< const uint8_t > buffer, const DeserializeOptions &options={}) |
| Deserialize a SurfaceMesh from a byte buffer. | |
| template<typename Scalar, typename Index> | |
| LA_SERIALIZATION2_API void | save_mesh (const fs::path &filename, const SurfaceMesh< Scalar, Index > &mesh, const SerializeOptions &options={}) |
| Save a SurfaceMesh to a file. | |
| template<typename MeshType> | |
| LA_SERIALIZATION2_API MeshType | load_mesh (const fs::path &filename, const DeserializeOptions &options={}) |
| Load a SurfaceMesh from a file. | |
| constexpr uint32_t | scene_format_version () |
| Current scene serialization format version. | |
| template<typename Scalar, typename Index> | |
| LA_SERIALIZATION2_API std::vector< uint8_t > | serialize_scene (const scene::Scene< Scalar, Index > &scene, const SerializeOptions &options={}) |
| Serialize a Scene to a byte buffer. | |
| template<typename SceneType> | |
| LA_SERIALIZATION2_API SceneType | deserialize_scene (span< const uint8_t > buffer, const DeserializeOptions &options={}) |
| Deserialize a Scene from a byte buffer. | |
| template<typename Scalar, typename Index> | |
| LA_SERIALIZATION2_API void | save_scene (const fs::path &filename, const scene::Scene< Scalar, Index > &scene, const SerializeOptions &options={}) |
| Save a Scene to a file. | |
| template<typename SceneType> | |
| LA_SERIALIZATION2_API SceneType | load_scene (const fs::path &filename, const DeserializeOptions &options={}) |
| Load a Scene from a file. | |
| constexpr uint32_t | simple_scene_format_version () |
| Current simple scene serialization format version. | |
| template<typename Scalar, typename Index, size_t Dimension> | |
| LA_SERIALIZATION2_API std::vector< uint8_t > | serialize_simple_scene (const scene::SimpleScene< Scalar, Index, Dimension > &scene, const SerializeOptions &options={}) |
| Serialize a SimpleScene to a byte buffer. | |
| template<typename SceneType> | |
| LA_SERIALIZATION2_API SceneType | deserialize_simple_scene (span< const uint8_t > buffer, const DeserializeOptions &options={}) |
| Deserialize a SimpleScene from a byte buffer. | |
| template<typename Scalar, typename Index, size_t Dimension> | |
| LA_SERIALIZATION2_API void | save_simple_scene (const fs::path &filename, const scene::SimpleScene< Scalar, Index, Dimension > &scene, const SerializeOptions &options={}) |
| Save a SimpleScene to a file. | |
| template<typename SceneType> | |
| LA_SERIALIZATION2_API SceneType | load_simple_scene (const fs::path &filename, const DeserializeOptions &options={}) |
| Load a SimpleScene from a file. | |
, .
The suggested file extension for serialized meshes is .lgm, and .lgs for serialized scenes (both SimpleScene and Scene).
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constexpr |
#include <lagrange/serialization/serialize_mesh.h>
Current mesh serialization format version.
| LA_SERIALIZATION2_API std::vector< uint8_t > serialize_mesh | ( | const SurfaceMesh< Scalar, Index > & | mesh, |
| const SerializeOptions & | options = {} ) |
#include <lagrange/serialization/serialize_mesh.h>
Serialize a SurfaceMesh to a byte buffer.
| [in] | mesh | The mesh to serialize. |
| [in] | options | Serialization options (compression, etc.). |
| Scalar | Mesh scalar type. |
| Index | Mesh index type. |
| LA_SERIALIZATION2_API MeshType deserialize_mesh | ( | span< const uint8_t > | buffer, |
| const DeserializeOptions & | options = {} ) |
#include <lagrange/serialization/serialize_mesh.h>
Deserialize a SurfaceMesh from a byte buffer.
The function auto-detects whether the buffer is compressed. If the buffer contains a SimpleScene or Scene instead of a SurfaceMesh, it can be automatically converted to a mesh when DeserializeOptions::allow_scene_conversion is enabled. If the buffer was serialized with different Scalar/Index types, type casting can be enabled via DeserializeOptions::allow_type_cast.
| [in] | buffer | A byte buffer containing the serialized data. |
| [in] | options | Deserialization options. |
| MeshType | Mesh type (e.g. SurfaceMesh<float, uint32_t>). |
| LA_SERIALIZATION2_API void save_mesh | ( | const fs::path & | filename, |
| const SurfaceMesh< Scalar, Index > & | mesh, | ||
| const SerializeOptions & | options = {} ) |
#include <lagrange/serialization/serialize_mesh.h>
Save a SurfaceMesh to a file.
The suggested file extension is .lgm.
| [in] | filename | Output file path. |
| [in] | mesh | The mesh to save. |
| [in] | options | Serialization options (compression, etc.). |
| Scalar | Mesh scalar type. |
| Index | Mesh index type. |
| LA_SERIALIZATION2_API MeshType load_mesh | ( | const fs::path & | filename, |
| const DeserializeOptions & | options = {} ) |
#include <lagrange/serialization/serialize_mesh.h>
Load a SurfaceMesh from a file.
Reads the file into memory and calls deserialize_mesh(). The function auto-detects whether the file contents are compressed.
| [in] | filename | Input file path. |
| [in] | options | Deserialization options. |
| MeshType | Mesh type (e.g. SurfaceMesh<float, uint32_t>). |
|
constexpr |
#include <lagrange/serialization/serialize_scene.h>
Current scene serialization format version.
| LA_SERIALIZATION2_API std::vector< uint8_t > serialize_scene | ( | const scene::Scene< Scalar, Index > & | scene, |
| const SerializeOptions & | options = {} ) |
#include <lagrange/serialization/serialize_scene.h>
Serialize a Scene to a byte buffer.
| [in] | scene | The scene to serialize. |
| [in] | options | Serialization options (compression, etc.). |
| Scalar | Mesh scalar type. |
| Index | Mesh index type. |
| LA_SERIALIZATION2_API SceneType deserialize_scene | ( | span< const uint8_t > | buffer, |
| const DeserializeOptions & | options = {} ) |
#include <lagrange/serialization/serialize_scene.h>
Deserialize a Scene from a byte buffer.
The function auto-detects whether the buffer is compressed. If the buffer contains a SurfaceMesh or SimpleScene instead of a Scene, it can be automatically converted when DeserializeOptions::allow_scene_conversion is enabled. If the buffer was serialized with different Scalar/Index types, type casting can be enabled via DeserializeOptions::allow_type_cast.
| [in] | buffer | A byte buffer containing the serialized data. |
| [in] | options | Deserialization options. |
| SceneType | Scene type (e.g. scene::Scene<float, uint32_t>). |
| LA_SERIALIZATION2_API void save_scene | ( | const fs::path & | filename, |
| const scene::Scene< Scalar, Index > & | scene, | ||
| const SerializeOptions & | options = {} ) |
#include <lagrange/serialization/serialize_scene.h>
Save a Scene to a file.
The suggested file extension is .lgs.
| [in] | filename | Output file path. |
| [in] | scene | The scene to save. |
| [in] | options | Serialization options (compression, etc.). |
| Scalar | Mesh scalar type. |
| Index | Mesh index type. |
| LA_SERIALIZATION2_API SceneType load_scene | ( | const fs::path & | filename, |
| const DeserializeOptions & | options = {} ) |
#include <lagrange/serialization/serialize_scene.h>
Load a Scene from a file.
Reads the file into memory and calls deserialize_scene(). The function auto-detects whether the file contents are compressed.
| [in] | filename | Input file path. |
| [in] | options | Deserialization options. |
| SceneType | Scene type (e.g. scene::Scene<float, uint32_t>). |
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constexpr |
#include <lagrange/serialization/serialize_simple_scene.h>
Current simple scene serialization format version.
| LA_SERIALIZATION2_API std::vector< uint8_t > serialize_simple_scene | ( | const scene::SimpleScene< Scalar, Index, Dimension > & | scene, |
| const SerializeOptions & | options = {} ) |
#include <lagrange/serialization/serialize_simple_scene.h>
Serialize a SimpleScene to a byte buffer.
| [in] | scene | The scene to serialize. |
| [in] | options | Serialization options (compression, etc.). |
| Scalar | Mesh scalar type. |
| Index | Mesh index type. |
| Dimension | Scene dimension (2 or 3). |
| LA_SERIALIZATION2_API SceneType deserialize_simple_scene | ( | span< const uint8_t > | buffer, |
| const DeserializeOptions & | options = {} ) |
#include <lagrange/serialization/serialize_simple_scene.h>
Deserialize a SimpleScene from a byte buffer.
The function auto-detects whether the buffer is compressed. If the buffer contains a SurfaceMesh or Scene instead of a SimpleScene, it can be automatically converted when DeserializeOptions::allow_scene_conversion is enabled. If the buffer was serialized with different Scalar/Index types, type casting can be enabled via DeserializeOptions::allow_type_cast.
| [in] | buffer | A byte buffer containing the serialized data. |
| [in] | options | Deserialization options. |
| SceneType | SimpleScene type (e.g. scene::SimpleScene<float, uint32_t, 3>). |
| LA_SERIALIZATION2_API void save_simple_scene | ( | const fs::path & | filename, |
| const scene::SimpleScene< Scalar, Index, Dimension > & | scene, | ||
| const SerializeOptions & | options = {} ) |
#include <lagrange/serialization/serialize_simple_scene.h>
Save a SimpleScene to a file.
The suggested file extension is .lgs.
| [in] | filename | Output file path. |
| [in] | scene | The scene to save. |
| [in] | options | Serialization options (compression, etc.). |
| Scalar | Mesh scalar type. |
| Index | Mesh index type. |
| Dimension | Scene dimension (2 or 3). |
| LA_SERIALIZATION2_API SceneType load_simple_scene | ( | const fs::path & | filename, |
| const DeserializeOptions & | options = {} ) |
#include <lagrange/serialization/serialize_simple_scene.h>
Load a SimpleScene from a file.
Reads the file into memory and calls deserialize_simple_scene(). The function auto-detects whether the file contents are compressed.
| [in] | filename | Input file path. |
| [in] | options | Deserialization options. |
| SceneType | SimpleScene type (e.g. scene::SimpleScene<float, uint32_t, 3>). |