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file | chain_edges.h [code] |
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file | chain_edges_into_simple_loops.h [code] |
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file | check_flipped_uv.h [code] |
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file | combine_mesh_list.h [code] |
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file | Components.h [code] |
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file | compute_bordered_components.h [code] |
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file | compute_corner_normal.h [code] |
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file | compute_dihedral_angles.h [code] |
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file | compute_dijkstra_distance.h [code] |
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file | compute_edge_lengths.h [code] |
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file | compute_euler.h [code] |
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file | compute_facet_area.h [code] |
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file | compute_mesh_centroid.h [code] |
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file | compute_mesh_covariance.h [code] |
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file | compute_normal.h [code] |
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file | compute_pointcloud_pca.h [code] |
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file | compute_tangent_bitangent.h [code] |
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file | compute_triangle_normal.h [code] |
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file | compute_uv_distortion.h [code] |
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file | compute_vertex_normal.h [code] |
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file | compute_vertex_valence.h [code] |
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file | extract_boundary_loops.h [code] |
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file | extract_submesh.h [code] |
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file | inline.h [code] |
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file | marching_triangles.h [code] |
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file | MeshTopology.h [code] |
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file | normalize_meshes.h [code] |
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file | orient_outward.h [code] |
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file | quad_to_tri.h [code] |
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file | reorder_mesh_vertices.h [code] |
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file | select_facets_by_normal_similarity.h [code] |
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file | select_facets_in_frustum.h [code] |
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file | thicken_and_close_mesh.h [code] |
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