Lagrange
MeshSelectionRender.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/ui/Entity.h>
15#include <lagrange/ui/types/Material.h>
16#include <memory>
17
18namespace lagrange {
19namespace ui {
20
24{
25 Entity facet_render;
26 Entity edge_render;
27 Entity vertex_render;
28
29 std::shared_ptr<Material> mat_faces_in_facet_mode;
30 std::shared_ptr<Material> mat_faces_default;
31
32 std::shared_ptr<Material> mat_edges_in_facet_mode;
33 std::shared_ptr<Material> mat_edges_in_edge_mode;
34 std::shared_ptr<Material> mat_edges_in_vertex_mode;
35
36 std::shared_ptr<Material> mat_vertices;
37};
38
39} // namespace ui
40} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Singleton component storing materials and temporary entities for selected mesh element visualization.
Definition: MeshSelectionRender.h:24