lagrange.primitive¶
Functions¶
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Generate a disc mesh. |
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Generate an icosahedron mesh. |
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Generate an octahedron mesh. |
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Generate a rounded cone mesh. |
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Generate a rounded cube mesh. |
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Generate a rounded plane mesh. |
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Generate a sphere mesh. |
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Generate a subdivided sphere mesh from a base shape. |
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Generate a torus mesh. |
Module Contents¶
- lagrange.primitive.generate_disc(radius=1.0, start_angle=0.0, end_angle=6.2831854820251465, radial_sections=32, num_rings=1, triangulate=False, fixed_uv=False, normal_attribute_name='@normal', uv_attribute_name='@uv', semantic_attribute_name='@semantic_label', dist_threshold=9.999999974752427e-07, angle_threshold=0.5235987901687622, epsilon=9.999999974752427e-07, uv_padding=0.004999999888241291, normal=[0.0, 0.0, 1.0], center=[0.0, 0.0, 0.0])¶
Generate a disc mesh.
- Parameters:
radius (float) – The radius of the disc.
start_angle (float) – The start angle of the disc in radians.
end_angle (float) – The end angle of the disc in radians.
radial_sections (int) – The number of radial sections (spokes) in the disc.
num_rings (int) – The number of concentric rings in the disc.
triangulate (bool) – Whether to triangulate the mesh.
fixed_uv (bool) – Whether to use fixed UVs.
normal_attribute_name (str) – The name of the normal attribute.
uv_attribute_name (str) – The name of the UV attribute.
semantic_attribute_name (str) – The name of the semantic attribute.
dist_threshold (float) – The distance threshold for merging vertices.
angle_threshold (float) – The angle threshold for merging vertices.
epsilon (float) – The epsilon for merging vertices.
uv_padding (float) – The padding for the UVs.
normal (collections.abc.Sequence[float]) – The normal vector of the disc.
center (collections.abc.Sequence[float]) – The center of the disc.
- Returns:
The generated mesh.
- Return type:
- lagrange.primitive.generate_icosahedron(radius=1.0, fixed_uv=False, normal_attribute_name='@normal', uv_attribute_name='@uv', semantic_attribute_name='@semantic_label', angle_threshold=0.5235987901687622, center=[0.0, 0.0, 0.0])¶
Generate an icosahedron mesh.
- Parameters:
radius (float) – The radius of the circumscribed sphere around the icosahedron.
fixed_uv (bool) – Whether to use fixed UVs.
normal_attribute_name (str) – The name of the normal attribute.
uv_attribute_name (str) – The name of the UV attribute.
semantic_attribute_name (str) – The name of the semantic attribute.
angle_threshold (float) – The angle threshold for merging vertices.
center (collections.abc.Sequence[float]) – The center of the icosahedron.
- Returns:
The generated mesh.
- Return type:
- lagrange.primitive.generate_octahedron(radius=1.0, fixed_uv=False, normal_attribute_name='@normal', uv_attribute_name='@uv', semantic_attribute_name='@semantic_label', dist_threshold=9.999999974752427e-07, angle_threshold=0.5235987901687622, epsilon=9.999999974752427e-07, center=[0.0, 0.0, 0.0])¶
Generate an octahedron mesh.
- Parameters:
radius (float) – The radius of the circumscribed sphere around the octahedron.
fixed_uv (bool) – Whether to use fixed UVs.
normal_attribute_name (str) – The name of the normal attribute.
uv_attribute_name (str) – The name of the UV attribute.
semantic_attribute_name (str) – The name of the semantic attribute.
dist_threshold (float) – The distance threshold for merging vertices.
angle_threshold (float) – The angle threshold for merging vertices.
epsilon (float) – The epsilon for merging vertices.
center (collections.abc.Sequence[float]) – The center of the octahedron.
- Returns:
The generated mesh.
- Return type:
- lagrange.primitive.generate_rounded_cone(radius_top=0.0, radius_bottom=1.0, height=1.0, bevel_radius_top=0.0, bevel_radius_bottom=0.0, radial_sections=32, bevel_segments_top=1, bevel_segments_bottom=1, side_segments=1, top_segments=1, bottom_segments=1, start_sweep_angle=0.0, end_sweep_angle=6.2831854820251465, with_top_cap=True, with_bottom_cap=True, with_cross_section=True, triangulate=False, fixed_uv=False, normal_attribute_name='@normal', uv_attribute_name='@uv', semantic_attribute_name='@semantic_label', dist_threshold=9.999999974752427e-07, angle_threshold=0.5235987901687622, epsilon=9.999999974752427e-07, uv_padding=0.004999999888241291, center=[0.0, 0.0, 0.0])¶
Generate a rounded cone mesh.
- Parameters:
radius_top (float) – The radius of the top of the cone.
radius_bottom (float) – The radius of the bottom of the cone.
height (float) – The height of the cone.
bevel_radius_top (float) – The radius of the bevel on the top of the cone.
bevel_radius_bottom (float) – The radius of the bevel on the bottom of the cone.
radial_sections (int) – The number of radial sections of the cone.
bevel_segments_top (int) – The number of segments on the bevel on the top of the cone.
bevel_segments_bottom (int) – The number of segments on the bevel on the bottom of the cone.
side_segments (int) – The number of segments on the side of the cone.
top_segments (int) – The number of segments on the top of the cone.
bottom_segments (int) – The number of segments on the bottom of the cone.
start_sweep_angle (float) – The start sweep angle of the cone.
end_sweep_angle (float) – The end sweep angle of the cone.
with_top_cap (bool) – Whether to include the top cap.
with_bottom_cap (bool) – Whether to include the bottom cap.
with_cross_section (bool) – Whether to include the cross section.
triangulate (bool) – Whether to triangulate the mesh.
fixed_uv (bool) – Whether to use fixed UVs.
normal_attribute_name (str) – The name of the normal attribute.
uv_attribute_name (str) – The name of the UV attribute.
semantic_attribute_name (str) – The name of the semantic attribute.
dist_threshold (float) – The distance threshold for merging vertices.
angle_threshold (float) – The angle threshold for merging vertices.
epsilon (float) – The epsilon for merging vertices.
uv_padding (float) – The padding for the UVs.
center (collections.abc.Sequence[float]) – The center of the cone.
- Returns:
The generated mesh.
- Return type:
- lagrange.primitive.generate_rounded_cube(width=1.0, height=1.0, depth=1.0, width_segments=1, height_segments=1, depth_segments=1, bevel_radius=0.0, bevel_segments=8, triangulate=False, fixed_uv=False, normal_attribute_name='@normal', uv_attribute_name='@uv', semantic_attribute_name='@semantic_label', dist_threshold=9.999999974752427e-07, angle_threshold=0.5235987901687622, epsilon=9.999999974752427e-07, uv_padding=0.004999999888241291, center=[0.0, 0.0, 0.0])¶
Generate a rounded cube mesh.
- Parameters:
width (float) – The width of the cube.
height (float) – The height of the cube.
depth (float) – The depth of the cube.
width_segments (int) – The number of segments along the width.
height_segments (int) – The number of segments along the height.
depth_segments (int) – The number of segments along the depth.
bevel_radius (float) – The radius of the bevel on the edges.
bevel_segments (int) – The number of segments for the bevel.
triangulate (bool) – Whether to triangulate the mesh.
fixed_uv (bool) – Whether to use fixed UVs.
normal_attribute_name (str) – The name of the normal attribute.
uv_attribute_name (str) – The name of the UV attribute.
semantic_attribute_name (str) – The name of the semantic attribute.
dist_threshold (float) – The distance threshold for merging vertices.
angle_threshold (float) – The angle threshold for merging vertices.
epsilon (float) – The epsilon for merging vertices.
uv_padding (float) – The padding for the UVs.
center (collections.abc.Sequence[float]) – The center of the cube.
- Returns:
The generated mesh.
- Return type:
- lagrange.primitive.generate_rounded_plane(width=1.0, height=1.0, bevel_radius=0.0, width_segments=1, height_segments=1, bevel_segments=8, triangulate=False, fixed_uv=False, normal_attribute_name='@normal', uv_attribute_name='@uv', semantic_attribute_name='@semantic_label', epsilon=9.999999974752427e-07, normal=[0.0, 0.0, 1.0], center=[0.0, 0.0, 0.0])¶
Generate a rounded plane mesh.
- Parameters:
width (float) – The width of the plane.
height (float) – The height of the plane.
bevel_radius (float) – The radius of the bevel on the edges.
width_segments (int) – The number of segments along the width.
height_segments (int) – The number of segments along the height.
bevel_segments (int) – The number of segments for the bevel.
triangulate (bool) – Whether to triangulate the mesh.
fixed_uv (bool) – Whether to use fixed UVs.
normal_attribute_name (str) – The name of the normal attribute.
uv_attribute_name (str) – The name of the UV attribute.
semantic_attribute_name (str) – The name of the semantic attribute.
epsilon (float) – The epsilon for merging vertices.
normal (collections.abc.Sequence[float]) – The unit normal vector for the plane.
center (collections.abc.Sequence[float]) – The center of the plane.
- Returns:
The generated mesh.
- Return type:
- lagrange.primitive.generate_sphere(radius=1.0, start_sweep_angle=0.0, end_sweep_angle=6.2831854820251465, num_longitude_sections=32, num_latitude_sections=32, triangulate=False, fixed_uv=False, normal_attribute_name='@normal', uv_attribute_name='@uv', semantic_attribute_name='@semantic_label', dist_threshold=9.999999974752427e-07, angle_threshold=0.5235987901687622, epsilon=9.999999974752427e-07, uv_padding=0.004999999888241291, center=[0.0, 0.0, 0.0])¶
Generate a sphere mesh.
- Parameters:
radius (float) – The radius of the sphere.
start_sweep_angle (float) – The starting sweep angle in radians.
end_sweep_angle (float) – The ending sweep angle in radians.
num_longitude_sections (int) – The number of sections along the longitude (vertical) direction.
num_latitude_sections (int) – The number of sections along the latitude (horizontal) direction.
triangulate (bool) – Whether to triangulate the mesh.
fixed_uv (bool) – Whether to use fixed UVs.
normal_attribute_name (str) – The name of the normal attribute.
uv_attribute_name (str) – The name of the UV attribute.
semantic_attribute_name (str) – The name of the semantic attribute.
dist_threshold (float) – The distance threshold for merging vertices.
angle_threshold (float) – The angle threshold for merging vertices.
epsilon (float) – The epsilon for merging vertices.
uv_padding (float) – The padding for the UVs.
center (collections.abc.Sequence[float]) – The center of the sphere.
- Returns:
The generated mesh.
- Return type:
- lagrange.primitive.generate_subdivided_sphere(base_shape, radius=1.0, subdiv_level=0, fixed_uv=False, normal_attribute_name='@normal', uv_attribute_name='@uv', semantic_attribute_name='@semantic_label', angle_threshold=0.5235987901687622, center=[0.0, 0.0, 0.0])¶
Generate a subdivided sphere mesh from a base shape.
- Parameters:
base_shape (lagrange.core.SurfaceMesh) – The base mesh to subdivide and project onto a sphere.
radius (float) – The radius of the resulting sphere.
subdiv_level (int) – The number of subdivision levels to apply.
fixed_uv (bool) – Whether to use fixed UVs.
normal_attribute_name (str) – The name of the normal attribute.
uv_attribute_name (str) – The name of the UV attribute.
semantic_attribute_name (str) – The name of the semantic attribute.
angle_threshold (float) – The angle threshold for merging vertices.
center (collections.abc.Sequence[float]) – The center of the sphere.
- Returns:
The generated subdivided sphere mesh.
- Return type:
- lagrange.primitive.generate_torus(major_radius=5.0, minor_radius=1.0, ring_segments=50, pipe_segments=50, start_sweep_angle=0.0, end_sweep_angle=6.2831854820251465, with_top_cap=True, with_bottom_cap=True, with_cross_section=True, triangulate=False, fixed_uv=False, normal_attribute_name='@normal', uv_attribute_name='@uv', semantic_attribute_name='@semantic_label', dist_threshold=9.999999974752427e-07, angle_threshold=0.5235987901687622, epsilon=9.999999974752427e-07, uv_padding=0.004999999888241291, center=[0.0, 0.0, 0.0])¶
Generate a torus mesh.
- Parameters:
major_radius (float) – The major radius of the torus.
minor_radius (float) – The minor radius of the torus.
ring_segments (int) – The number of segments around the ring of the torus.
pipe_segments (int) – The number of segments around the pipe of the torus.
start_sweep_angle (float) – The start sweep angle of the torus.
end_sweep_angle (float) – The end sweep angle of the torus.
with_top_cap (bool) – Whether to include the top cap.
with_bottom_cap (bool) – Whether to include the bottom cap.
with_cross_section (bool) – Whether to include the cross section.
triangulate (bool) – Whether to triangulate the mesh.
fixed_uv (bool) – Whether to use fixed UVs.
normal_attribute_name (str) – The name of the normal attribute.
uv_attribute_name (str) – The name of the UV attribute.
semantic_attribute_name (str) – The name of the semantic attribute.
dist_threshold (float) – The distance threshold for merging vertices.
angle_threshold (float) – The angle threshold for merging vertices.
epsilon (float) – The epsilon for merging vertices.
uv_padding (float) – The padding for the UVs.
center (collections.abc.Sequence[float]) – The center of the torus.
- Returns:
The generated mesh.
- Return type: