Lagrange
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weld_vertices.h
1/*
2 * Copyright 2025 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15#include <lagrange/types/MappingPolicy.h>
16
17namespace lagrange::bvh {
18
21
36
46template <typename Scalar, typename Index>
48
50
51} // namespace lagrange::bvh
A general purpose polygonal mesh class.
Definition SurfaceMesh.h:66
void weld_vertices(SurfaceMesh< Scalar, Index > &mesh, WeldOptions options={})
Weld nearby vertices together of a surface mesh.
Definition weld_vertices.cpp:144
MappingPolicy
Mapping policy control the behavior when two or more elements are mapped into the same output element...
Definition MappingPolicy.h:21
@ KeepFirst
Keep the value of the first elements.
Definition MappingPolicy.h:23
@ Average
Take the average of all involved elements.
Definition MappingPolicy.h:22
Definition weld_vertices.h:23
float radius
Maximum Euclidean distance between two vertices to be considered "nearby".
Definition weld_vertices.h:25
MappingPolicy collision_policy_integral
Mapping policy for integral valued attributes.
Definition weld_vertices.h:34
MappingPolicy collision_policy_float
Mapping policy for float or double valued attributes.
Definition weld_vertices.h:31
bool boundary_only
If true, only boundary vertices will be considered for welding.
Definition weld_vertices.h:28