Lagrange
update_mesh_hovered.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/ui/api.h>
15#include <lagrange/ui/Entity.h>
16
17namespace lagrange {
18namespace ui {
19
22LA_UI_API void update_mesh_hovered(Registry& ctx);
23
24} // namespace ui
25} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
LA_UI_API void update_mesh_hovered(Registry &ctx)
Sets <Hovered> component if the mesh is hovered a ViewportPanel.
Definition: update_mesh_hovered.cpp:146
Main namespace for Lagrange.
Definition: AABBIGL.h:30