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unflip_uv_triangles.h
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/*
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* Copyright 2025 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#pragma once
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#include <lagrange/SurfaceMesh.h>
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#include <string_view>
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namespace
lagrange
{
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struct
UnflipUVOptions
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{
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std::string_view
uv_attribute_name
=
""
;
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};
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template
<
typename
Scalar,
typename
Index>
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void
unflip_uv_triangles
(
SurfaceMesh<Scalar, Index>
& mesh,
const
UnflipUVOptions
& options = {});
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}
// namespace lagrange
lagrange::SurfaceMesh< Scalar, Index >
lagrange
Main namespace for Lagrange.
Definition:
AABBIGL.h:30
lagrange::unflip_uv_triangles
void unflip_uv_triangles(SurfaceMesh< Scalar, Index > &mesh, const UnflipUVOptions &options={})
Unflip flipped UV triangles.
Definition:
unflip_uv_triangles.cpp:26
lagrange::UnflipUVOptions
Definition:
unflip_uv_triangles.h:21
lagrange::UnflipUVOptions::uv_attribute_name
std::string_view uv_attribute_name
Name of the attribute containing the UV coordinates.
Definition:
unflip_uv_triangles.h:24
lagrange
mesh_cleanup
unflip_uv_triangles.h
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